Phoynix Posted June 11, 2018 Posted June 11, 2018 I made a meltdown perk and its working fine except mobs killed by the meltdown chain reactions don't give any xp.As a work around im getting mob level and using that to grant XP for each kill but I would like to call their actual XP value instead.
Evangela Posted June 14, 2018 Posted June 14, 2018 (edited) No, because Bethesda did not set any Base XP values. They only filled in offsets to give a calculated XP value. In addition to that they aren't defined as actor values. You'd have to hardcode all the calculated XP values, but if you go this route, the least painful way is to hard code only the templates, since all actors under Encxxx derives their stats from a template actor. However there many exceptions. Edited June 14, 2018 by Rasikko
Zzyxzz Posted June 14, 2018 Posted June 14, 2018 ^ This I'm not quite sure how your mod works, but there is an exp-health threshold within the game settings. Player needs to deal x% damage before he earns any exp. If you kill them via a script you dont receive any exp. If your chain reactions deals damage, they should die and give exp. Its all about how much damage is dealt (damage over time or explosion effect, what ever...)
SKKmods Posted June 14, 2018 Posted June 14, 2018 iXPDeathRewardHealthThreshold [vanilla 0.25] I tried to do this with a crap load of OnHit, OnDeath and pExperience CSV logging and excel analysis, but with so many game states, perks stats and other multipliers I soon got angry and gave up on that. You may read some of the frustration on my SKK Kill XP mod page.
Evangela Posted June 14, 2018 Posted June 14, 2018 At least you have something to show for it. I didn't come out of that war on top, but did learn a few things about player experience along the way.
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