zanity Posted June 13, 2018 Share Posted June 13, 2018 The crowd-funded NoClip documentary that was allowed to go behind the scenes of the making of Fallout 76. I literally could not believe my ears. 1) Fallout 76 was produced by Beth's notorious free-to-play studio (so how come it ends up with a AAA price tag). So hopeless was 'Battlecry' (now Beth:Austin), Zenimax almost closed it down after purchase. 2) The entire design philosophy of Fallout 76 is classic free-to-play. The inside documentary has, from the horse's mouth, direct admittance of NO STORY and NO MISSION in the sense any of you understand from Skyrim and Fallout 4. The entire philosophy is 'emergent gameplay'. 3) At this late stage the major game mode is currently 12 vs 12 death-match- can you imagine how close Todd came to announcing Battle-royale in Fallout 76. If the meme factory hadn't been crazy before E3 with the E3:2018 = E3:Battle Royale, I promise you Todd would have announced a battle royale mode, and I'm sure the game will have one in time for the release later this year. 4) No 'settlements', only 'camps'. And camps are a collection of land sprites that seem to be attached to the player, not the world, so when you restart playing your old camp is respawned, and not necessarily in the same place. 5) no current decision about persistance of gameworld instance. In other words what gameworld do you return to when you restart gaming. What's the problem? Well imagine the current 24 player slots. You start again the next day, and most of the old players are not online to fill those slots. Beth NEEDS the slots filled (so your world has peeps in it). But each rando player available comes from a completely DIFFERENT game instance. Take nuking, for instance. Does nuking only last ONE gaming session? What if just after a nuke lands, you have to go to bed. Do you expect the next day to hop back into a game instance where the nuke site is still there and waiting? Cos the randos that spawn into your new instance come from game worlds where that nuke never happened. But if the instance is tied to named players in the 24 slots, like I said there is the fatal issue of those players not playing the same time as you in your next session. This CANNOT be solved. Any choice Beth makes is a terrible compromise. Fallout 76 should NEVER have been a Fallout 4 style full price major release from Beth. It should have followed the classic EARLY ACCESS model- the 'player beware' model that works so perfectly for freaky experimental titles. After 2-3 years of early access, it would become clear what suitable game mechanisms were worth implementing- or possibly the fact that simply nothing works well. The documentary is remarkably honest- terrifyingly honest actually. Sadly most of you will still put your fingers in your ears and say "lalala, I am not listening". Beth has every right to experiment- but it has no right to con the innocent gamer into thinking Fallout 76 is like Fallout NV (or Far Harbour). The documentary makes clear how a failed free-to-play dev hasn't the first clue how to turn niche griefer based early access online Steam titles (like Rust) into mainstream AAA priced product. And it makes it clear Todd hasn't the first idea either. Todd, in desperation, states his policy (being 'god', the policy the game is forced to follow) is to allow every griefer based mechanism possible just to see if anything cool emerges. Clearly the f2p team disagree which is why they talk about 12 vs 12 deathmatch, thinking a conventional 'boring' set of game modes will at least offer something one type of player can try to enjoy. A strong faction in Zenimax must be screaming for a PUBG/Fortnite conversion. These are multi-billion dollars game modes- Rust on the other hand is a ten dollar game mode enjoyed by hardcore masochists. Every other major publisher with an open 'combat' gameworld like Fallout76 is going PUBG/Fortnite. Want to know what Rust gets you- look at the reviews for MS's State of Decay 2. MS can sell State of Decay 2 cos the Xbox has so few exclusives, the poor Xbox owner is forced to buy such rubbish. No such factor works in favour of Fallout76. To conclude- it has been made 100% clear by authority statements from Beth that Fallout76 is in no shape or form a version of Fallout as defined by Fallout 3/NV/4 and their DLCs. Fallout76 is NOT a co-op version of Fallout 4 in any shape or form. There is no sneaky version of a classic fallout game hiding in any form. The documentary didn't even describe a lame radiant pseudo-quest system - tho I assume at least this is implemented, but clearly not the game focus of either Todd or the team. Pay attention to when Todd and the devs get animated. Pay attention to what they WANT to say. They actually describe Fallout-Rust very honestly. It may not be what you want to hear, but it is an explanation of what the game really is. Link to comment Share on other sites More sharing options...
Dukoth Posted June 13, 2018 Share Posted June 13, 2018 is it possible you could stop spamming the forum with these doom sermons of yours, maybe make a single thread for all of them Link to comment Share on other sites More sharing options...
dikr Posted June 13, 2018 Share Posted June 13, 2018 To conclude- it has been made 100% clear by authority statements from Beth that Fallout76 is in no shape or form a version of Fallout as defined by Fallout 3/NV/4 and their DLCs. Fallout76 is NOT a co-op version of Fallout 4 in any shape or form. That's all there is to it, really. If we'd all accept that, as well as the fact that successful IP's get milked in the real world, we can move on or sit back and wait for the post launch reviews to roll in and hope that Beth will learn some lessons out of it. Sadly it won't be a game for me but plenty of games are :) Link to comment Share on other sites More sharing options...
Memoryoflosthope Posted June 13, 2018 Share Posted June 13, 2018 (edited) The crowd-funded NoClip documentary that was allowed to go behind the scenes of the making of Fallout 76. I literally could not believe my ears. 1) Fallout 76 was produced by Beth's notorious free-to-play studio (so how come it ends up with a AAA price tag). So hopeless was 'Battlecry' (now Beth:Austin), Zenimax almost closed it down after purchase. 2) The entire design philosophy of Fallout 76 is classic free-to-play. The inside documentary has, from the horse's mouth, direct admittance of NO STORY and NO MISSION in the sense any of you understand from Skyrim and Fallout 4. The entire philosophy is 'emergent gameplay'. 3) At this late stage the major game mode is currently 12 vs 12 death-match- can you imagine how close Todd came to announcing Battle-royale in Fallout 76. If the meme factory hadn't been crazy before E3 with the E3:2018 = E3:Battle Royale, I promise you Todd would have announced a battle royale mode, and I'm sure the game will have one in time for the release later this year. 4) No 'settlements', only 'camps'. And camps are a collection of land sprites that seem to be attached to the player, not the world, so when you restart playing your old camp is respawned, and not necessarily in the same place. 5) no current decision about persistance of gameworld instance. In other words what gameworld do you return to when you restart gaming. What's the problem? Well imagine the current 24 player slots. You start again the next day, and most of the old players are not online to fill those slots. Beth NEEDS the slots filled (so your world has peeps in it). But each rando player available comes from a completely DIFFERENT game instance. Take nuking, for instance. Does nuking only last ONE gaming session? What if just after a nuke lands, you have to go to bed. Do you expect the next day to hop back into a game instance where the nuke site is still there and waiting? Cos the randos that spawn into your new instance come from game worlds where that nuke never happened. But if the instance is tied to named players in the 24 slots, like I said there is the fatal issue of those players not playing the same time as you in your next session. This CANNOT be solved. Any choice Beth makes is a terrible compromise. Fallout 76 should NEVER have been a Fallout 4 style full price major release from Beth. It should have followed the classic EARLY ACCESS model- the 'player beware' model that works so perfectly for freaky experimental titles. After 2-3 years of early access, it would become clear what suitable game mechanisms were worth implementing- or possibly the fact that simply nothing works well. The documentary is remarkably honest- terrifyingly honest actually. Sadly most of you will still put your fingers in your ears and say "lalala, I am not listening". Beth has every right to experiment- but it has no right to con the innocent gamer into thinking Fallout 76 is like Fallout NV (or Far Harbour). The documentary makes clear how a failed free-to-play dev hasn't the first clue how to turn niche griefer based early access online Steam titles (like Rust) into mainstream AAA priced product. And it makes it clear Todd hasn't the first idea either. Todd, in desperation, states his policy (being 'god', the policy the game is forced to follow) is to allow every griefer based mechanism possible just to see if anything cool emerges. Clearly the f2p team disagree which is why they talk about 12 vs 12 deathmatch, thinking a conventional 'boring' set of game modes will at least offer something one type of player can try to enjoy. A strong faction in Zenimax must be screaming for a PUBG/Fortnite conversion. These are multi-billion dollars game modes- Rust on the other hand is a ten dollar game mode enjoyed by hardcore masochists. Every other major publisher with an open 'combat' gameworld like Fallout76 is going PUBG/Fortnite. Want to know what Rust gets you- look at the reviews for MS's State of Decay 2. MS can sell State of Decay 2 cos the Xbox has so few exclusives, the poor Xbox owner is forced to buy such rubbish. No such factor works in favour of Fallout76. To conclude- it has been made 100% clear by authority statements from Beth that Fallout76 is in no shape or form a version of Fallout as defined by Fallout 3/NV/4 and their DLCs. Fallout76 is NOT a co-op version of Fallout 4 in any shape or form. There is no sneaky version of a classic fallout game hiding in any form. The documentary didn't even describe a lame radiant pseudo-quest system - tho I assume at least this is implemented, but clearly not the game focus of either Todd or the team. Pay attention to when Todd and the devs get animated. Pay attention to what they WANT to say. They actually describe Fallout-Rust very honestly. It may not be what you want to hear, but it is an explanation of what the game really is. I find it slightly hilarious that they said there is a main quest and story, the game is developed by people who have a lot of experience, and that camps are personal settlements while there are community workshops that are full settlements yet you ignored that and you in your vitriolic hate boner for bethesda trying something different with their IP that you ignored all that to make this rant... you should really watch the video you posted before ranting. Edited June 13, 2018 by Memoryoflosthope Link to comment Share on other sites More sharing options...
anngr Posted June 13, 2018 Share Posted June 13, 2018 Whatever anyone else's opinion/theories about 76, since I heard ( after listening closely to the interviews with TH etc) that there will eventually be player made mods, I am going to play this without preconceived ideas about how it will work. Its different from all other fallouts. New , even if incorporating failed stuff from other games, is not necessarily bad. I will give it the benefit of the doubt. If it turns out to be shite, I will simp[ly delete it & go back to FO4 until FO5 or esvi comes out. Life is too short to get so stressed out about a game ) Link to comment Share on other sites More sharing options...
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