bagelfromhell Posted May 13, 2012 Share Posted May 13, 2012 Hello. I am looking for a way to change the red glow on the daedric armor, shield, and sword to yellow. the glow is not in the armor or weapon textures Link to comment Share on other sites More sharing options...
majistik Posted May 13, 2012 Share Posted May 13, 2012 (edited) I think the glow stuff colors are written under the "bsshadingpropecy" (something like that) branch in the NIF file (you need NIFSKOPE to open it). I used it in my "Bamboo Quarterstaffs And Bows For Skyrim" mod to make a glowing blue Quarterstaff and a transperent bow Edited May 13, 2012 by majistik Link to comment Share on other sites More sharing options...
bagelfromhell Posted May 13, 2012 Author Share Posted May 13, 2012 I think the glow stuff colors are written under the "bsshadingpropecy" (something like that) branch in the NIF file (you need NIFSKOPE to open it). I used it in my "Bamboo Quarterstaffs And Bows For Skyrim" mod to make a glowing blue Quarterstaff and a transperent bow anything to do with mesh files is why out of my leauge Link to comment Share on other sites More sharing options...
bagelfromhell Posted May 13, 2012 Author Share Posted May 13, 2012 This is what i want to do http://skyrim.nexusmods.com/imageshare/images/2710056-1336879094.jpg Link to comment Share on other sites More sharing options...
PopReference Posted May 13, 2012 Share Posted May 13, 2012 The colour is changed in the .inf. With Nifscope it's easy; just find "BSEffectShaderProperty" in the Window to the left of the mesh image, then in the lower window find "Emissive Color", should be right next to a red highlighted value, right-click > color > choose. Link to comment Share on other sites More sharing options...
bagelfromhell Posted May 13, 2012 Author Share Posted May 13, 2012 The colour is changed in the .inf. With Nifscope it's easy; just find "BSEffectShaderProperty" in the Window to the left of the mesh image, then in the lower window find "Emissive Color", should be right next to a red highlighted value, right-click > color > choose. That did not work. Link to comment Share on other sites More sharing options...
majistik Posted May 13, 2012 Share Posted May 13, 2012 (edited) I dont sure if its the Emissive Color. there are many values there i would just cahnge very option in the entire branch one-by-one and my bet if for a connection to a DDS files (which is very similar to a BMP image file).Anyway Just to check that you actually changing something (beacuse you are new and you might change a file and the game is not even reading THIS file but the old one) try to delete every value in BSEffectShaderProperty and then see if there is a change in the game, if you do change stuff in the game - you are on the right track just change other values in BSEffectShaderProperty till you get it. This is really basic Nifscope you should handle it. Edited May 13, 2012 by majistik Link to comment Share on other sites More sharing options...
bagelfromhell Posted May 13, 2012 Author Share Posted May 13, 2012 The colour is changed in the .inf. With Nifscope it's easy; just find "BSEffectShaderProperty" in the Window to the left of the mesh image, then in the lower window find "Emissive Color", should be right next to a red highlighted value, right-click > color > choose. That did not work. I finally got it =). I just clicked the glow on the sword in nifscope and that took me right to the emissive color i needed to change. Link to comment Share on other sites More sharing options...
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