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Skyrim - Discworld Mod Talk


Voivod333

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I think we should start off with companions, I will be easier. The guy who made that gorilla companion gave me permission to retex it, so I will find a retex/modeler tommorow. We shall then start work on the luggage, a perilous task for a mortal to undertake...

 

 

 

Excellent :) Have you talked to the guy who made the walking chest?

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Not yet, but I will as soon as possible to ask him how he did it. I am going to start learning CK myself as soon as I get my Gaming PC (i3 2120 3.30ghz, sapphire radeon HD 2GB, 8GB RAM) and do the luggage personally. But my knowledge of discworld is limited, so I will need the help of veterans before we start work on the UU and ankh morpork itself.
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Hey everyone, i was wondering if anyone would be interested in helping out with a small disc world mod, essentially im making a Burleigh and Stronginthearm Armory that will appear in alleyways in various cities around skyrim depending on the day of the week, (just like the mystical shop in the second Rincewind novel) i am looking to create 6 unique pieces of weaponry / armor one of which will obviously be a crossbow when ever dawnstar comes out for PC, I am capable of doing all of this (in theory) however im terrible at creating textures, ive already made a Troy inspired hublander sword, a Mountain man Axe, and a number 9 knife, but like i said the textures suck, so if anyone would be willing to team up with me i would be very appreciative,

here are pictures of my shortcomings

http://i1161.photobucket.com/albums/q515/Dfac364/ScreenShot84.jpg

http://i1161.photobucket.com/albums/q515/Dfac364/ScreenShot83.jpg

http://i1161.photobucket.com/albums/q515/Dfac364/ScreenShot82.jpg

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