mmdestiny Posted June 17, 2018 Share Posted June 17, 2018 Hi guys, quick question about Master/Slave esp relationships: As a simple example, if I make a mod a slave to AWKCR's ALL DLC version (which is itself a slave to all the dlc obviously), must I declare the DLC masters of my mod, even if the records I'm referencing from AWKCR don't draw on the DLC? If it doesn't require the DLC as masters too, would I be correct in assuming that my mod would work with either the Vanilla or All DLC versions of the AWKCR esm, since they are both named the same? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted June 17, 2018 Share Posted June 17, 2018 I believe you are correct , but I'm not 100% certainhowever , this should be rather easy to testyou can make a simple plugin that only touches a single non DLC record of AWKCR , and try to load it into the game or FO4Edit while either not loading the DLCs or moving them (temporarily) to a different folderor you could try making this plugin with the all DLC version of AWKCR , replace that with the no DLC version , and see if it'll load properlyI think both options should give you a rather clear answer regarding your question , and both should be very easy and quick to test Link to comment Share on other sites More sharing options...
mmdestiny Posted June 17, 2018 Author Share Posted June 17, 2018 I believe you are correct , but I'm not 100% certainhowever , this should be rather easy to testyou can make a simple plugin that only touches a single non DLC record of AWKCR , and try to load it into the game or FO4Edit while either not loading the DLCs or moving them (temporarily) to a different folderor you could try making this plugin with the all DLC version of AWKCR , replace that with the no DLC version , and see if it'll load properlyI think both options should give you a rather clear answer regarding your question , and both should be very easy and quick to test Thank you for the response. I guess I should have included that my concern would be that instead of the obvious on-load CTD there might be some obscure, not-so-easy to diagnose situational stuff down the line. To be honest I don't really foresee a problem, just wanted to gather information if anyone had any. Link to comment Share on other sites More sharing options...
chucksteel Posted June 19, 2018 Share Posted June 19, 2018 Your actually correct so long as AWKCR, and AWKCR all DLC have the same file name. For example I did exactly this in my Crafting Control mod. With the modular versions the user can choose any these as a master. Crafting Control,Crafting Control + CC Modern Furniture,Crafting Control + CC Home Decor,Crafting Control + CC Slocum Joe's,Crafting Control + CC Arcade Pack, This is also assuming you don’t use anything that is exclusively in the all DLC version. (I don’t use AWKCR, I understand what it does but have not actually looked at it’s guts. Link to comment Share on other sites More sharing options...
Recommended Posts