superlucastorm Posted June 17, 2018 Share Posted June 17, 2018 Hello!I've modded my fallout 3 with a lot of mods, i can let the game start, but it frequently crash when playing and especially when loadingThis is my load order, does it have something wrong or maybe too many mods? Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1DCInteriors_ComboEdition.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1BetterGamePerformance.esp=1CASM.esp=1GNR Enhanced.esp=1CrowdedCities_v2.esp=1megalight.esp=1Rivet City Merchants With Point Lookout.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0FO3 Wanderers Edition - Project Beauty.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1BornAgain Outcast v3.esp=1Tribal_DX.esp=1EVE - FWE Master Release.esp=0EVE - FWE Master Release (Follower Enhanced).esp=0EVE Anchorage - FWE DLC Anchorage.esp=0EVE - FWE with WeaponModKits.esp=0Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - FWE Master Release.esp=1Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1dD - Enhanced Blood Main.esp=1FO3 Wanderers Edition - More Gore.esp=1FO3 Wanderers Edition - More Gore Zeta.esp=1FO3 Wanderers Edition - More Gore The Pitt.esp=1FO3 Wanderers Edition - More Gore PointLookout.esp=1Fellout-pipboylight.esp=1PiPBoy Light Range x3.esp=1PiPBoy White Light.esp=1Fellout-Full.esp=1Fellout-Anchorage.esp=1Fellout-BrokenSteel.esp=1Fellout-PointLookout.esp=1Fellout-Zeta.esp=1Realistic Interior Lighting.esp=1Realistic Interior Lighting - BS.esp=1Realistic Interior Lighting - OA.esp=1Realistic Interior Lighting - PL.esp=1Bashed Patch, 0.esp=1pipboy2500_fo3_edisleado.esp=1Flora Overhaul.esp=1MetroCars.esp=1DC Moods.esp=1The Pitt Moods.esp=1FortIndependenceRedesigned.esp=1PointLookout Moods.esp=1FO3 NPCs Travel.esp=1UUF3P - FWE Patch.esp=1GlowingQuantum.esp=1MergedPatch.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted June 18, 2018 Share Posted June 18, 2018 (edited) You don't have too many mods, your load order is just a mess. Remove/uninstall all the unused plugins. With Fellout-Full, you don't need the individual DLC plugins. They were only published for the people who don't have all the DLCs. You should be using new compatibility patches. See "Blackened" https://www.nexusmods.com/fallout3/mods/18173 and read the instructions carefully. You will need this also, "Paradox Ignition Presents The Mergers". https://www.nexusmods.com/fallout3/mods/16787 Again, read the instructions carefully. DC Moods is not compatible with Fellout-Full. PointLookout Moods is not compatible with Fellout-PointLookout. Don't forget to rebuild your merged patch. Edited June 18, 2018 by M48A5 Link to comment Share on other sites More sharing options...
superlucastorm Posted June 18, 2018 Author Share Posted June 18, 2018 You don't have too many mods, your load order is just a mess. Remove/uninstall all the unused plugins. With Fellout-Full, you don't need the individual DLC plugins. They were only published for the people who don't have all the DLCs. You should be using new compatibility patches. See "Blackened" https://www.nexusmods.com/fallout3/mods/18173 and read the instructions carefully. You will need this also, "Paradox Ignition Presents The Mergers". https://www.nexusmods.com/fallout3/mods/16787 Again, read the instructions carefully. DC Moods is not compatible with Fellout-Full. PointLookout Moods is not compatible with Fellout-PointLookout. Don't forget to rebuild your merged patch. Well, i've deleted unused plugins, and installed the compatibility patches, with the merged plugins And i've also deleted all DC Moods.But i still experience crashes either in loading and when playing, i can't even play for 5 minutes that the game crashes. This is my current load order, is it still the problem? Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1DCInteriors_ComboEdition.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1BetterGamePerformance.esp=1CASM.esp=1GNR Enhanced.esp=1CrowdedCities_v2.esp=1Megaton House and Theme Overhaul.esp=1megalight.esp=1Rivet City Merchants With Point Lookout.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1WeaponModKits.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1BornAgain Outcast v3.esp=1Tribal_DX.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Natural Selection.esp=1KillableChildren.esp=1dD - Enhanced Blood Main.esp=1FO3 Wanderers Edition - More Gore.esp=1FO3 Wanderers Edition - More Gore Zeta.esp=1FO3 Wanderers Edition - More Gore The Pitt.esp=1FO3 Wanderers Edition - More Gore PointLookout.esp=1Fellout-pipboylight.esp=1PiPBoy Light Range x3.esp=1PiPBoy White Light.esp=1Fellout-Full.esp=1Realistic Interior Lighting.esp=1Blackened FWE + MMM + EVE + Project Beauty.esp=1pipboy2500_fo3_edisleado.esp=1Flora Overhaul.esp=1MetroCars.esp=1FortIndependenceRedesigned.esp=1FO3 NPCs Travel.esp=1UUF3P - FWE Patch.esp=1GlowingQuantum.esp=1Merged_Patch.esp=1Bashed Patch, 0.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted June 18, 2018 Share Posted June 18, 2018 You still have conflicting plugins. These are part of FWE:Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Natural Selection.esp=1 Do not include the Blackened patch in a merged or bashed patch. Load it after these patches. The "More Gore" DLC plugins should be in the same order as the base game. Actually, DC Moods gives a better atmosphere than Fellout. It is the one I use along with the Fellout DLC plugins. Link to comment Share on other sites More sharing options...
superlucastorm Posted June 18, 2018 Author Share Posted June 18, 2018 You still have conflicting plugins. These are part of FWE:Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Natural Selection.esp=1 Do not include the Blackened patch in a merged or bashed patch. Load it after these patches. The "More Gore" DLC plugins should be in the same order as the base game. Actually, DC Moods gives a better atmosphere than Fellout. It is the one I use along with the Fellout DLC plugins.I've deleted the MMM conflicted plugins, and created the patch in that way, but i'm still crashing in game, when loading and in combat, it once gave me an error like "runtime error pure virtual function call", but not too sure because the window of the error disapperead really quickP.S which program is better to auto sort the plugins, LOOT or BOSS? This is my load order now Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1DCInteriors_ComboEdition.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1BetterGamePerformance.esp=1CASM.esp=1GNR Enhanced.esp=1CrowdedCities_v2.esp=1Megaton House and Theme Overhaul.esp=1megalight.esp=1Rivet City Merchants With Point Lookout.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1WeaponModKits.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1BornAgain Outcast v3.esp=1Tribal_DX.esp=1KillableChildren.esp=1dD - Enhanced Blood Main.esp=1FO3 Wanderers Edition - More Gore.esp=1FO3 Wanderers Edition - More Gore The Pitt.esp=1FO3 Wanderers Edition - More Gore PointLookout.esp=1FO3 Wanderers Edition - More Gore Zeta.esp=1Fellout-pipboylight.esp=1PiPBoy Light Range x3.esp=1PiPBoy White Light.esp=1Fellout-Full.esp=1Realistic Interior Lighting.esp=1Blackened FWE + MMM + EVE + Project Beauty.esp=1pipboy2500_fo3_edisleado.esp=1Flora Overhaul.esp=1MetroCars.esp=1FortIndependenceRedesigned.esp=1FO3 NPCs Travel.esp=1UUF3P - FWE Patch.esp=1GlowingQuantum.esp=1MergedPatch.esp=1 Link to comment Share on other sites More sharing options...
superlucastorm Posted June 19, 2018 Author Share Posted June 19, 2018 I've got that error once again, captured on a screenshot, here it is: https://imgur.com/a/8GokaYMBut this time i deactivated all plugins to see if i'd crash again but nothing, still crashing Link to comment Share on other sites More sharing options...
M48A5 Posted June 19, 2018 Share Posted June 19, 2018 It appears the problem is not mod related but a problem with your Microsoft Visual C++. Have you updated it recently? Link to comment Share on other sites More sharing options...
superlucastorm Posted June 21, 2018 Author Share Posted June 21, 2018 It appears the problem is not mod related but a problem with your Microsoft Visual C++. Have you updated it recently?I found the problem, it was the Stutter Remover, apparentely there is something wrong with that and windows 10, now i can play like hours without crashing, i'm so happy Thanks a lot, really Btw i swear this is the last question and i'll stop bothering but i've installed some mods and this is my last load order, not sure if it is right but i don't crash so i suppose it is, what do you think? Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1Companion Core.esm=1RobCo Certified v2.esm=1DCInteriors_ComboEdition.esm=1RH_IRONSIGHTS.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1MoiraCompanion.esm=1EnclaveCommander-OA-Pitt-Steel.esm=1EnclaveCommander-NoFreeRide.esm=0BetterGamePerformance.esp=1Enclave Radio Enhanced.esp=1GNR Enhanced.esp=1People_Radio.esp=1RadioTenpenny.esp=1Conelrad 640-1240.esp=1CrowdedCities_v2.esp=1megalight.esp=1Rivet City Merchants With Point Lookout.esp=1UndergroundHideout.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1RH_FWE_Bridge.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1UH-FWE-WMK-DLC.esp=1BornAgain Outcast v3.esp=1Tribal_DX.esp=1Companion Core DLC Addon.esp=1RobCo Certified v2 Mechanist's Edition.esp=1RobCo Certified v2 Zeta Addon.esp=1RH_EVE_Bridge.esp=1KillableChildren.esp=1dD - Enhanced Blood Main.esp=1FO3 Wanderers Edition - More Gore.esp=1FO3 Wanderers Edition - More Gore Zeta.esp=1FO3 Wanderers Edition - More Gore The Pitt.esp=1FO3 Wanderers Edition - More Gore PointLookout.esp=1Fellout-pipboylight.esp=1PiPBoy Light Range x3.esp=1PiPBoy White Light.esp=1Fellout-Full.esp=1Realistic Interior Lighting.esp=1RobCo Certified v2 FWE.esp=1Blackened FWE + MMM + EVE + Project Beauty.esp=1RH_WMK_Bridge.esp=1pipboy2500_fo3_edisleado.esp=1Flora Overhaul.esp=1MetroCars.esp=1FortIndependenceRedesigned.esp=1FO3 NPCs Travel.esp=1UUF3P - FWE Patch.esp=1GlowingQuantum.esp=1Existence 2.0.esp=1rmSaveManager.esp=1UndergroundHideout_M4A1_ISfix.esp=1Blackened RH + FWE + EVE.esp=1RobCo Collectibles.esp=1MergedPatch.esp=1 Link to comment Share on other sites More sharing options...
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