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Fallout 3 Crashes


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Hello!
I've modded my fallout 3 with a lot of mods, i can let the game start, but it frequently crash when playing and especially when loading
This is my load order, does it have something wrong or maybe too many mods?

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=1
EVE.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
DCInteriors_ComboEdition.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
BetterGamePerformance.esp=1
CASM.esp=1
GNR Enhanced.esp=1
CrowdedCities_v2.esp=1
megalight.esp=1
Rivet City Merchants With Point Lookout.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=0
FO3 Wanderers Edition - Project Beauty.esp=1
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
BornAgain Outcast v3.esp=1
Tribal_DX.esp=1
EVE - FWE Master Release.esp=0
EVE - FWE Master Release (Follower Enhanced).esp=0
EVE Anchorage - FWE DLC Anchorage.esp=0
EVE - FWE with WeaponModKits.esp=0
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Zones Respawn.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - FWE Master Release.esp=1
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1
dD - Enhanced Blood Main.esp=1
FO3 Wanderers Edition - More Gore.esp=1
FO3 Wanderers Edition - More Gore Zeta.esp=1
FO3 Wanderers Edition - More Gore The Pitt.esp=1
FO3 Wanderers Edition - More Gore PointLookout.esp=1
Fellout-pipboylight.esp=1
PiPBoy Light Range x3.esp=1
PiPBoy White Light.esp=1
Fellout-Full.esp=1
Fellout-Anchorage.esp=1
Fellout-BrokenSteel.esp=1
Fellout-PointLookout.esp=1
Fellout-Zeta.esp=1
Realistic Interior Lighting.esp=1
Realistic Interior Lighting - BS.esp=1
Realistic Interior Lighting - OA.esp=1
Realistic Interior Lighting - PL.esp=1
Bashed Patch, 0.esp=1
pipboy2500_fo3_edisleado.esp=1
Flora Overhaul.esp=1
MetroCars.esp=1
DC Moods.esp=1
The Pitt Moods.esp=1
FortIndependenceRedesigned.esp=1
PointLookout Moods.esp=1
FO3 NPCs Travel.esp=1
UUF3P - FWE Patch.esp=1
GlowingQuantum.esp=1
MergedPatch.esp=1
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You don't have too many mods, your load order is just a mess. Remove/uninstall all the unused plugins.

 

With Fellout-Full, you don't need the individual DLC plugins. They were only published for the people who don't have all the DLCs.

 

You should be using new compatibility patches. See "Blackened" https://www.nexusmods.com/fallout3/mods/18173 and read the instructions carefully.

 

You will need this also, "Paradox Ignition Presents The Mergers". https://www.nexusmods.com/fallout3/mods/16787 Again, read the instructions carefully.

 

DC Moods is not compatible with Fellout-Full.

 

PointLookout Moods is not compatible with Fellout-PointLookout.

 

Don't forget to rebuild your merged patch.

Edited by M48A5
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You don't have too many mods, your load order is just a mess. Remove/uninstall all the unused plugins.

 

With Fellout-Full, you don't need the individual DLC plugins. They were only published for the people who don't have all the DLCs.

 

You should be using new compatibility patches. See "Blackened" https://www.nexusmods.com/fallout3/mods/18173 and read the instructions carefully.

 

You will need this also, "Paradox Ignition Presents The Mergers". https://www.nexusmods.com/fallout3/mods/16787 Again, read the instructions carefully.

 

DC Moods is not compatible with Fellout-Full.

 

PointLookout Moods is not compatible with Fellout-PointLookout.

 

Don't forget to rebuild your merged patch.

 

Well, i've deleted unused plugins, and installed the compatibility patches, with the merged plugins

And i've also deleted all DC Moods.

But i still experience crashes either in loading and when playing, i can't even play for 5 minutes that the game crashes.

 

This is my current load order, is it still the problem?

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=1
EVE.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
DCInteriors_ComboEdition.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
BetterGamePerformance.esp=1
CASM.esp=1
GNR Enhanced.esp=1
CrowdedCities_v2.esp=1
Megaton House and Theme Overhaul.esp=1
megalight.esp=1
Rivet City Merchants With Point Lookout.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
WeaponModKits.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
BornAgain Outcast v3.esp=1
Tribal_DX.esp=1
Mart's Mutant Mod - Zones Respawn.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
KillableChildren.esp=1
dD - Enhanced Blood Main.esp=1
FO3 Wanderers Edition - More Gore.esp=1
FO3 Wanderers Edition - More Gore Zeta.esp=1
FO3 Wanderers Edition - More Gore The Pitt.esp=1
FO3 Wanderers Edition - More Gore PointLookout.esp=1
Fellout-pipboylight.esp=1
PiPBoy Light Range x3.esp=1
PiPBoy White Light.esp=1
Fellout-Full.esp=1
Realistic Interior Lighting.esp=1
Blackened FWE + MMM + EVE + Project Beauty.esp=1
pipboy2500_fo3_edisleado.esp=1
Flora Overhaul.esp=1
MetroCars.esp=1
FortIndependenceRedesigned.esp=1
FO3 NPCs Travel.esp=1
UUF3P - FWE Patch.esp=1
GlowingQuantum.esp=1
Merged_Patch.esp=1
Bashed Patch, 0.esp=1
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You still have conflicting plugins.

 

These are part of FWE:

Mart's Mutant Mod - Zones Respawn.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Natural Selection.esp=1

 

Do not include the Blackened patch in a merged or bashed patch. Load it after these patches.

 

The "More Gore" DLC plugins should be in the same order as the base game.

 

Actually, DC Moods gives a better atmosphere than Fellout. It is the one I use along with the Fellout DLC plugins.

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You still have conflicting plugins.

 

These are part of FWE:

Mart's Mutant Mod - Zones Respawn.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Natural Selection.esp=1

 

Do not include the Blackened patch in a merged or bashed patch. Load it after these patches.

 

The "More Gore" DLC plugins should be in the same order as the base game.

 

Actually, DC Moods gives a better atmosphere than Fellout. It is the one I use along with the Fellout DLC plugins.

I've deleted the MMM conflicted plugins, and created the patch in that way, but i'm still crashing in game, when loading and in combat, it once gave me an error like "runtime error pure virtual function call", but not too sure because the window of the error disapperead really quick

P.S which program is better to auto sort the plugins, LOOT or BOSS?

 

This is my load order now

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=1
EVE.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
DCInteriors_ComboEdition.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
BetterGamePerformance.esp=1
CASM.esp=1
GNR Enhanced.esp=1
CrowdedCities_v2.esp=1
Megaton House and Theme Overhaul.esp=1
megalight.esp=1
Rivet City Merchants With Point Lookout.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
WeaponModKits.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
BornAgain Outcast v3.esp=1
Tribal_DX.esp=1
KillableChildren.esp=1
dD - Enhanced Blood Main.esp=1
FO3 Wanderers Edition - More Gore.esp=1
FO3 Wanderers Edition - More Gore The Pitt.esp=1
FO3 Wanderers Edition - More Gore PointLookout.esp=1
FO3 Wanderers Edition - More Gore Zeta.esp=1
Fellout-pipboylight.esp=1
PiPBoy Light Range x3.esp=1
PiPBoy White Light.esp=1
Fellout-Full.esp=1
Realistic Interior Lighting.esp=1
Blackened FWE + MMM + EVE + Project Beauty.esp=1
pipboy2500_fo3_edisleado.esp=1
Flora Overhaul.esp=1
MetroCars.esp=1
FortIndependenceRedesigned.esp=1
FO3 NPCs Travel.esp=1
UUF3P - FWE Patch.esp=1
GlowingQuantum.esp=1
MergedPatch.esp=1
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It appears the problem is not mod related but a problem with your Microsoft Visual C++. Have you updated it recently?

I found the problem, it was the Stutter Remover, apparentely there is something wrong with that and windows 10, now i can play like hours without crashing, i'm so happy

Thanks a lot, really

Btw i swear this is the last question and i'll stop bothering but i've installed some mods and this is my last load order, not sure if it is right but i don't crash so i suppose it is, what do you think?

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=1
EVE.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
Companion Core.esm=1
RobCo Certified v2.esm=1
DCInteriors_ComboEdition.esm=1
RH_IRONSIGHTS.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
MoiraCompanion.esm=1
EnclaveCommander-OA-Pitt-Steel.esm=1
EnclaveCommander-NoFreeRide.esm=0
BetterGamePerformance.esp=1
Enclave Radio Enhanced.esp=1
GNR Enhanced.esp=1
People_Radio.esp=1
RadioTenpenny.esp=1
Conelrad 640-1240.esp=1
CrowdedCities_v2.esp=1
megalight.esp=1
Rivet City Merchants With Point Lookout.esp=1
UndergroundHideout.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
RH_FWE_Bridge.esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
UH-FWE-WMK-DLC.esp=1
BornAgain Outcast v3.esp=1
Tribal_DX.esp=1
Companion Core DLC Addon.esp=1
RobCo Certified v2 Mechanist's Edition.esp=1
RobCo Certified v2 Zeta Addon.esp=1
RH_EVE_Bridge.esp=1
KillableChildren.esp=1
dD - Enhanced Blood Main.esp=1
FO3 Wanderers Edition - More Gore.esp=1
FO3 Wanderers Edition - More Gore Zeta.esp=1
FO3 Wanderers Edition - More Gore The Pitt.esp=1
FO3 Wanderers Edition - More Gore PointLookout.esp=1
Fellout-pipboylight.esp=1
PiPBoy Light Range x3.esp=1
PiPBoy White Light.esp=1
Fellout-Full.esp=1
Realistic Interior Lighting.esp=1
RobCo Certified v2 FWE.esp=1
Blackened FWE + MMM + EVE + Project Beauty.esp=1
RH_WMK_Bridge.esp=1
pipboy2500_fo3_edisleado.esp=1
Flora Overhaul.esp=1
MetroCars.esp=1
FortIndependenceRedesigned.esp=1
FO3 NPCs Travel.esp=1
UUF3P - FWE Patch.esp=1
GlowingQuantum.esp=1
Existence 2.0.esp=1
rmSaveManager.esp=1
UndergroundHideout_M4A1_ISfix.esp=1
Blackened RH + FWE + EVE.esp=1
RobCo Collectibles.esp=1
MergedPatch.esp=1
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