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Question about freezing time..


mdnR3ALD34L

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Turns out, no scripts required. It's all cameras (if I understand what you want to do):

 

https://prnt.sc/jwz7xv

https://geckwiki.com/index.php/CameraShot

https://prnt.sc/jwz92n

https://geckwiki.com/index.php/Camera_Paths

 

I've never done anything like this, so just read the documentation and experiment. I'd use a test plug-in before committing the final values to whatever your real mod is. Avoids accidental record edits, you see.

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Second progress report: I can't seem to freeze it properly after 5.5 seconds. And even when it does freeze time, it stays there for a long while before loading the next save.

Will try out event handler to see if I can get that working...

Edited by mdnR3ALD34L
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Have you taken "fPlayerDeathReloadTime" into account?

It's a float game setting that determines how fast a game will be reloaded after death.

Setting it to 43200 for example would take 12 hours until the game automatically reloads your savegame. ^^

 

I know endless death screens from the Gothic series. There you always had to go into the menu yourself, but I am not against the auto-reload.

Probably because I am a lazy ass and it's convenient. ^^

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Have you taken "fPlayerDeathReloadTime" into account?

It's a float game setting that determines how fast a game will be reloaded after death.

Setting it to 43200 for example would take 12 hours until the game automatically reloads your savegame. ^^

 

I know endless death screens from the Gothic series. There you always had to go into the menu yourself, but I am not against the auto-reload.

Probably because I am a lazy ass and it's convenient. ^^

You know, I haven't considered that.. Thanks!

Edited by mdnR3ALD34L
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Time slows based on the value you enter. If you entered something like .000001 for the global time slowing value in the camera, and then adjusted your 2.5 seconds value accordingly (.0000025), it should work more or less the way you want. Time won't literally be stopped, but I don't think we as humans would be able to tell.

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