EPDGaffney Posted June 20, 2018 Share Posted June 20, 2018 Turns out, no scripts required. It's all cameras (if I understand what you want to do): https://prnt.sc/jwz7xvhttps://geckwiki.com/index.php/CameraShothttps://prnt.sc/jwz92nhttps://geckwiki.com/index.php/Camera_Paths I've never done anything like this, so just read the documentation and experiment. I'd use a test plug-in before committing the final values to whatever your real mod is. Avoids accidental record edits, you see. Link to comment Share on other sites More sharing options...
mdnR3ALD34L Posted June 20, 2018 Author Share Posted June 20, 2018 Oh boy you might have just saved my mod! Thanks a lot buddy! Link to comment Share on other sites More sharing options...
mdnR3ALD34L Posted June 20, 2018 Author Share Posted June 20, 2018 Progress report: I just implemented the camera, and it freezes time on death. Still trying to work on it, but it "works" Link to comment Share on other sites More sharing options...
mdnR3ALD34L Posted June 20, 2018 Author Share Posted June 20, 2018 (edited) Second progress report: I can't seem to freeze it properly after 5.5 seconds. And even when it does freeze time, it stays there for a long while before loading the next save.Will try out event handler to see if I can get that working... Edited June 20, 2018 by mdnR3ALD34L Link to comment Share on other sites More sharing options...
JustChill Posted June 20, 2018 Share Posted June 20, 2018 Have you taken "fPlayerDeathReloadTime" into account?It's a float game setting that determines how fast a game will be reloaded after death.Setting it to 43200 for example would take 12 hours until the game automatically reloads your savegame. ^^ I know endless death screens from the Gothic series. There you always had to go into the menu yourself, but I am not against the auto-reload.Probably because I am a lazy ass and it's convenient. ^^ Link to comment Share on other sites More sharing options...
mdnR3ALD34L Posted June 20, 2018 Author Share Posted June 20, 2018 (edited) Have you taken "fPlayerDeathReloadTime" into account?It's a float game setting that determines how fast a game will be reloaded after death.Setting it to 43200 for example would take 12 hours until the game automatically reloads your savegame. ^^ I know endless death screens from the Gothic series. There you always had to go into the menu yourself, but I am not against the auto-reload.Probably because I am a lazy ass and it's convenient. ^^You know, I haven't considered that.. Thanks! Edited June 20, 2018 by mdnR3ALD34L Link to comment Share on other sites More sharing options...
mdnR3ALD34L Posted June 20, 2018 Author Share Posted June 20, 2018 After "extensive" Google searches, I actually found PlayVATSCameras can help me out with this :D I'll try out both methods and report back which one works the best! Link to comment Share on other sites More sharing options...
EPDGaffney Posted June 20, 2018 Share Posted June 20, 2018 Time slows based on the value you enter. If you entered something like .000001 for the global time slowing value in the camera, and then adjusted your 2.5 seconds value accordingly (.0000025), it should work more or less the way you want. Time won't literally be stopped, but I don't think we as humans would be able to tell. Link to comment Share on other sites More sharing options...
mdnR3ALD34L Posted June 20, 2018 Author Share Posted June 20, 2018 Good idea. Will adjust accordingly. Link to comment Share on other sites More sharing options...
mdnR3ALD34L Posted June 20, 2018 Author Share Posted June 20, 2018 All the values I've tried (0.55 {way too slow} -- 0.055 {way too fast}) are not correct, and it's making me frustrated finding the right value Link to comment Share on other sites More sharing options...
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