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Q about writing your own notes on a mod


davidwalshireland

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Ok, I guess I should enquire further, to see how this should get fixed, because this seems to be a use case I don't understand:

Why do you want to set a note (or any meta information for that matter) for a mod that you don't even have installed? Why don't you have the mod installed? What did you download for if you're not using it?

 

Assume you could set a note for an uninstalled mod: What should happen when you do install it, should the note carry over?

Scenario:

a) You download mod_1_0.zip (which has a fomod installer with customizations)

b) you set a note for the uninstalled mod_1_0.zip

c) you install the mod, calling it "mod_1k"

-> q1) does mod_1_0_1k now have the same note as mod_1_0.zip or an empty one?

d) you install the mod again with different settings, not replacing the existing install but renaming it "mod_2k". So you now have two mods, mod_1k and mod_2k, both installed from mod_1_0.zip

e) You change the note on mod_1k

-> q2) does this affect the note on mod_2k as well?

f) You install the mod again, calling it "mod_4k".

-> q3) does this new mod now have the note you originally set when the file was not yet installed? or the one you set on mod_1k?

g) You download an update of the mod "mod_1_1.zip"

-> q4) does this new download now have the same note as mod_1_0.zip or an empty one?

h) You change the note on mod_1_1.zip

-> q5) does this affect any of the installed mods?

i) You update mod_2k to 1.1, but not mod_1k and mod_4k

-> q6) does this overwrite the note you had previously set on mod_2k or not?

 

The relation between downloads and mods isn't 1-to-1, every download can be installed 0, 1 or many times and a download can be used to update a mod, which currently doesn't change meta data from the updated mod, because that could cause you to loose data.

But if meta information from a download may not even be kept when using the download to upgrade, does it really make sense to even invest too much time into maintaining them?

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Thanks Tannin42 that is probably it - I had not installed the mod.

You asked: Why do you want to set a note...for a mod that you don't even have installed?
I'm just building the game and I wont be installing most of the mods until after the cart ride.
I usually do it in the cave just before I leave Helgen; I dont want to overload the game during the scripted opening sequences.
I'm sure you are aware if the game is installing and initialising a lot of mods at that time it can seriously disrupt the physics of the cart ride.
The reason I wanted to put a note on it was because there was no data and I expected I would forget what it is before time came to install it.
I dont necessarily install a mod immediately after I download it.
It will be several days before it will be time to begin the game and only then will I be installing many of the mods I want to use.
So I want the mods in Vortex and ready to go when the time comes.
I only install certain core mods before the beginning - USSEP, SkyUI, etc.
Maybe I should install but not enable them?
Maybe the option to add a note should only become available after the mod is installed from the archive
In other words the note should not be added to the downloaded file data -- but only to the installed data (whether enabled or not)
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Very curious follow up. I went looking for the ID and there was none. In fact the only info on the data pane was a version number (2.00). All the other fields were empty. So I went to Nexus and redownloaded the mod (a patch for The Choice is Yours) and deleted the original one.
The newly download version has full info in the data pane!
I have no idea what happen there?
Thanks all for replies
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