Zahnrad Posted June 20, 2018 Share Posted June 20, 2018 For the record, I'm not sure how easy this would be to make. But I'd like a mod which allows me to disenchant all magical items I come across, daedric, unusuals, one of a kinds or etc.I understand this would probably be extremely overpowered with some enchants, so for obvious reasons. the only real way I can think to balance such a thing would be to prevent players from disenchanting player made enchants otherwise you'd probably end up with 50+ enchants on a single weapon.The part that I doubt would be easy to make or maybe even impossible would be if I could disenchant modded weapons also.I use Ordinator and Legacy of the Dragonborn so there's a lot of added unique weapons and Ordinator prevents me from losing the item upon disenchantment. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted June 20, 2018 Share Posted June 20, 2018 take a look at this https://www.nexusmods.com/skyrimspecialedition/mods/10959?tab=descriptionthis should allow you to do this Link to comment Share on other sites More sharing options...
Zahnrad Posted June 20, 2018 Author Share Posted June 20, 2018 Sorry but I'm not good with manual downloads, at least not yet. Any help? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted June 20, 2018 Share Posted June 20, 2018 It's not a mod , it's a script that allows you to patch mods , so that you can modify specific aspects of them without having to manually make the changes in the pluginsjust follow the instructions in the images to learn how to use it of course , you will need something else to modify the base game and the DLCsI'll need to find a mod for this , although this should be easy Link to comment Share on other sites More sharing options...
WastelandAssassin Posted June 20, 2018 Share Posted June 20, 2018 https://www.nexusmods.com/skyrim/mods/8157?tab=descriptionthis seems to cover the base game and the DLCsit is for Skyrim LE , but users have reported that it works on Skyrim SE as is , so you should be able to use it without any further work required so this should cover the game , and the tool I suggested earlier will allow you to patch your modsmeaning that these two should cover everything Link to comment Share on other sites More sharing options...
Zahnrad Posted June 20, 2018 Author Share Posted June 20, 2018 Thank you. Link to comment Share on other sites More sharing options...
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