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Major errors with new/edited armor


diosoth

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I wanted recolored versions of the "Daedric Gauntlets Nude" from Growlf's Hot Clothes but didn't want to just edit the default set, so I followed the tutorials to make new copies. I copied and edited Growlf's NIF model, the only editing/changes were to set the new textures. I then followed the CS wiki's tutorial to add them to a vendor, which went fine. Only I buy and equip them and...

 

http://i269.photobucket.com/albums/jj72/diosoth/broken_armor.jpg

 

The original works, the new ones do not. The only NIF editing I did was to the texture paths, and the armor entries in the CS are set to the same as the original pair. They just aren't working right and I have no clue why.

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Looks like two things have happened. Somehow you lost the proper bone weighting on the pauldrons, which is why they are in weird places like that.

 

Secondly, you seem to be missing a normal map for the gauntlet texture, which is why they are showing up as invisible.

 

Please link to the tutorials you used, since I'm not quite sure what you did.

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When I copied files to make the new folder structure, I copied the black and lava DDS files, but not the glow or normal map files. Copying those to the new folder seemed to totally fix the issue.

 

http://i269.photobucket.com/albums/jj72/diosoth/fixed_armor.jpg

 

As for why the bones went all funny with the missing texture maps, I have no idea. I half expected them to be messed up regardless but they're working fine now.

 

I've used NIFskope to change texture files several times, including for one mod I've released but I've generally done simple edits for replacer files. This time I needed 2 new armor pieces while keeping the original, and while changing textures is easy I'm not experienced yet with adding new armor. I also copied the texture files over, in case I ever release the mod, so it won't rely on users having to install 2 other mods to use it.

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