sjohnson89 Posted June 24, 2018 Share Posted June 24, 2018 (edited) greetings friends, i'm trying to make it look more like its fo1 variant but nifskope doesnt let me remove the spikes because its, uh, tied to model (?) i cant delete it without deleting the whole model. img for reference: https://vignette.wikia.nocookie.net/fallout/images/7/79/MetalArmorMkII.png/revision/latest?cb=20101118210020 can anyone help me please Edited June 24, 2018 by sjohnson89 Link to comment Share on other sites More sharing options...
KiCHo666 Posted June 24, 2018 Share Posted June 24, 2018 (edited) You'll need to import a nif into Blender or 3DSMax and edit it there.This is for Blender:http://niftools.sourceforge.net/wiki/Blender Edited June 24, 2018 by KiCHo666 Link to comment Share on other sites More sharing options...
sjohnson89 Posted June 24, 2018 Author Share Posted June 24, 2018 thank you very much. is this a hard thing to do? i just started playing with nifskope days ago, so not an experienced modder here Link to comment Share on other sites More sharing options...
KiCHo666 Posted June 24, 2018 Share Posted June 24, 2018 Not gonna lie, it's not easy. For import/export, look at this:http://niftools.sourceforge.net/wiki/Blender/Quick_StartAs for actually using Blender, you should take some time and find some tutorials. I recommend using newest Blender for editing and old one for import/export.I don't use 3DsMax, so can't help you there. Link to comment Share on other sites More sharing options...
dubiousintent Posted June 24, 2018 Share Posted June 24, 2018 Please see the 'Image Tools' and 'Blender (Mesh Editor)' sections of the wiki "Getting started creating mods using GECK" article for the FNV compatible version of Blender and tutorials on it's use. The "Blender for Noobs" document is recommended. -Dubious- Link to comment Share on other sites More sharing options...
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