nofawkingasianservers Posted June 26, 2018 Share Posted June 26, 2018 Hi, I've just rencently downloaded a nice mod that adds a "Demon-like creature" into the game as a piece of clothing (amulet) for decoration/fashion only. I have a little request, can someone help me with making a custom spell using CS ? The spell I imagine should be simillar to the "summon bound armor" that's already in the vanilla game. However, I want my custom spell to: - Last for 2 minutes. - Give player infinite ammount of health (if that's possible; I just want the PC to be "cannot be killed" during the spell duration) - Give player damage output buff so that the player can kill (using weapons or spells) enemies with 1~2 hit(s). One thing of course, instead of equipping the bound armor, the spell equips the player with the "Demon-like creature" that can't be taken off during the spell duration. To make this spell not so OP, I think it should have an After Effect like "Drain Fatique" or "Drain Health" for a set ammount of time (if any of that is possible). Here is the "Demon-like creature" that I mention above, the very thing that gave me this idea which I would be so grateful if you guys can help me realize. Thank you all in advance. Link to comment Share on other sites More sharing options...
nofawkingasianservers Posted June 27, 2018 Author Share Posted June 27, 2018 Scn MyFirstScriptTestBegin ScriptEffectStartPlayer.additem Possesionwing 1Player.equipitem PossesionWing 1EndBegin ScriptEffectBeginREHE +1000; Make PC "cannot be killed"FOAT Strength +50FOAT Speed +15DGAT WillPower -30EndBegin ScriptEffectFinishPlayer.unequipitem PossesionWing 1Player.removeitem PossesionWing 1DGHE -5End This is what've got after a short while of searching the Internet, it doesn't look like it's gonna run (or even compile). Can anyone help me fix it, please ? The idea of the spell is just to equip a piece of armor on the player for a set period of time, have some certains effects on the player during that time and finally remove the armor along with those effects when the spell wears off. Link to comment Share on other sites More sharing options...
nofawkingasianservers Posted June 28, 2018 Author Share Posted June 28, 2018 Okay guys, nevermind, I've got the script up n' running now, thanks for everything. Link to comment Share on other sites More sharing options...
Swordsguy2010 Posted July 5, 2018 Share Posted July 5, 2018 Okay guys, nevermind, I've got the script up n' running now, thanks for everything. <.< ... >.> o_o? who are you talking to? it seems like you just figured it out yourself, who are you thanking exactly theres nobody here! nobody commented (well besides me i guess) on your post and yet your thanking....some...thing?/one?? O_o? ..i don't get it. :/ Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted July 5, 2018 Share Posted July 5, 2018 It's fine. Sometimes people use sarcasm. Or maybe some folks were already searching for solutions, but the OP found them before they could reply. It happens. So in order to not miff anybody, the OP just left a "thanks for everything", just in case. Who knows? Does it matter? They found a solution to their problem themselves within 1-2 days of time, and they even posted part of it here for others searching the same in future. That's laudable and very much appreciated.But for the records, 1-2 days was a little bit too short for the few people with the required knowledge to answer even to see the post. This isn't Skyrim or Fallout4. We do have regulars patrolling here, but not as many as them. Depending on the questions asked, answers here might just take a little longer. It happens. Nothing to see here. Unless you're someone searching for something related and might've found help now by reading here. Link to comment Share on other sites More sharing options...
JimmyChooChoo Posted August 1, 2018 Share Posted August 1, 2018 Hey i'd thank people for reading at least XD Link to comment Share on other sites More sharing options...
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