PixelBoi Posted June 27, 2018 Share Posted June 27, 2018 I had an aim of adding a few more quests and characters in the goodsprings area, but it moved into a single character and quest hub called Nottingham's Detective Agency. The aim for me is to have a few more quests with interesting stories and multiple ways of solving them, aimed strongly at new playthrough's just to add a bit more role playing into the beginning before you leave the first town. Currently got a new interior near the saloon, and the first quest fleshed out. I have the backstory of Eirik Nottingham fully fleshed out in a google doc but not added all the dialogue yet. Basically just wanted to know peoples opinions, or whether adding new story quests in goodsprings is a thing that has been done too much.Cheers i appreciate any response i get. Link to comment Share on other sites More sharing options...
dubiousintent Posted June 28, 2018 Share Posted June 28, 2018 Goodsprings is intended as a "get your feet wet" location. You only have the starting gear and initial stats with few to no perks or traits. This limits what you can reasonably expect a beginning character to accomplish. Otherwise you need to give fair warning that your quests are for more advanced characters (such as a dialog check of player level). Considering how much effort has to go into creating a quest (series or not), that can actually be more difficult to design than for more advanced characters (without sinking into "nursery rhyme" level plots). For a new modder, this seems like a reasonable approach. There aren't "a lot of quests" in the Goodsprings area so don't worry too much about that. (Lots of added weapons and armor, but not so many quests as such.) But bear in mind that some inhabitants of Goodsprings may not survive the "Run Goodsprings Run" or "Ghost Town Gunfight" quests. Otherwise you can relocate your detective agency to pretty much any other town if you use your own NPCs and buildings. Good luck with your endeavors. And if you haven't already, check out the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
PixelBoi Posted June 28, 2018 Author Share Posted June 28, 2018 to creating a quest (series or not), that can actually be more difficult to design than for more advanced characters (without sinking into "nursery rhyme" level plots). Otherwise you can relocate your detective agency to pretty much any other town if you use your own NPCs and buildings. -Dubious-Hey dubious Thanks so much for the response and the help, in terms of type of quest i currently have a kill a raider quest as the first one, tested it with a variety of new characters and seems doable if not slightly more challenging than some good springs quests. I have a plan of a detective like quest that involves searching a house for clues which would require low level medicine or perception checks, I've also added a strength option when dealing with the raider incade someone happened to start a strength build (felt this would be a cool addition if you decided to go with a strength build and you saw the benefits straight away) so quests aimed around more stuff that doesn't take too much gear or levelling. In terms of moving it elsewhere it wouldn't be out of reach to move it to primm after the powered gangers have been cleared from the are. Again thanks for your help ~Pixelboi Link to comment Share on other sites More sharing options...
Mktavish Posted June 28, 2018 Share Posted June 28, 2018 Wow a detective mod huh ? ... sounds awesome ... I myself was working on one with someone a couple years ago that never came to fruition. I would say any story mod would be welcome , and add mystery to it ... even better ;) Ya some tricky dialogue will be a major part of it ... but then also examining area's ... which what we did in the last one was to have some invisible activators. Small in size so not easily found by general mouse over.That way you don't have to turn every clue object into an activator , just drop in one of these pre-sized invisible activators.Also I would consider some bink files ... a cinematic to play for certain things ... which they can be pretty simple ... or complex where you need to set up what the actors , or FX will do while you capture the footage. But it's key to create that mystery ... and there are many ways to do it ... just have to be open mindedCuz the Geck is very open ended as a tool ... beyond what most people fathom. Think of it like a screen play ... It doesn't matter if the actors are having coffee together back stage , just what they are doing on stage. Link to comment Share on other sites More sharing options...
YanL Posted June 28, 2018 Share Posted June 28, 2018 first of all, good luck with your mod, it looks interesting. It's irrelevant, but I'd particularly would have chosen westside or north square, simply because those are forgotten places, theres practically not going on there. If you need any special armor or weapon, feel free to use the ones in my mods. Link to comment Share on other sites More sharing options...
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