xXxAlfaOmegaXxX Posted June 27, 2018 Share Posted June 27, 2018 I am in need of a script that will send the kids in Megaton to eitherRivet City or Tenpenney Tower after blowing up Megaton. If there is a mod like that already could you point me to it.( cant view tesnexus either ) I don't know to know how to create scripts. Tried and failed horribly soif someone would be willing to create one it would be much appreciatedand credit will be given. Link to comment Share on other sites More sharing options...
blackrat99 Posted June 27, 2018 Share Posted June 27, 2018 It's more than just a script. Just guessing here but as well as the script you would need to: Place copies of the NPCs (with unique ref IDs), start game disabled, in TT or RC.Create new AI packages for them in those locations so they don't just stand still.Possibly add new dialogue to reflect the new locations (not strictly necessary, but dialogue would otherwise reference Megaton from before the bomb went off). The script itself would likely be quite simple. AFAIK, all Megaton NPCs get disabled automatically when the cell itself is disabled after the bomb goes off. So the script just has to test for Megaton being destroyed (global variable 'MegatonDestroyed == 1') then enable the NPC refs. Sorry I don't have time to test this out myself. Link to comment Share on other sites More sharing options...
xXxAlfaOmegaXxX Posted July 2, 2018 Author Share Posted July 2, 2018 Alright well much appreciated but this is way to far beyond my talent so I guess I'll have to scrub this idea. :ohdear:Bummer too, I wouldn't mind the blowing up Megaton option but to think I killed Maggie and the other kid?? :sad: Link to comment Share on other sites More sharing options...
xXxAlfaOmegaXxX Posted July 7, 2018 Author Share Posted July 7, 2018 (edited) Question solved My "Maggie Tenpenny" mod V. 1.0 I figured how to do this and it actually works! I made a duplicate of Maggie, edited her stuff removing Megaton stuff, gave her new travel packages and she walks all around Tenpenny. The mod has 2 notes. 1 in her bedroom from Mr.Burke in Megaton telling her she needs to leave, ( yup he hates hurting children )The other note is on her dresser in Tenpenny where she explains the experience of the ordeal. Now I don't feel so bad. Version 1.2 will save the Simm's son. Thanks again blackrat99 for the helpful info. Edited July 7, 2018 by xXxAlfaOmegaXxX Link to comment Share on other sites More sharing options...
blackrat99 Posted July 7, 2018 Share Posted July 7, 2018 Congratulations. Now you've started modding the problem will be stopping lol. Link to comment Share on other sites More sharing options...
xXxAlfaOmegaXxX Posted July 14, 2018 Author Share Posted July 14, 2018 Yup your right...hard to stop. :laugh: Link to comment Share on other sites More sharing options...
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