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Playing without quest markers


Jesse_Dylan

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Sorry if this shouldn't be in the mods section.

 

Basically, it dawned on me that I was tired of "following the arrow" and would like to actually play the game. I disabled quest markers in the skyrimprefs.ini file so that they don't show up on the map, or, more importantly, on my compass (and they don't pop up above objectives in the game world either, which is something you can toggle in the in-game options menu).

 

Before all this, I'd already had a mod called Better Quest Objectives which attempts to edit the quest objectives to be more like Morrowind's journal, telling you exactly where you need to go and what you need to do. (The in-game dialog usually doesn't, and the vanilla journal wasn't much more helpful.)

 

So I felt pretty good about this, and I figured I could use the Clairvoyance spell if I was ever in a pinch. It seemed a lot more fun and immersive. I was merrily going through Helgen Keep with a new character when I popped up the local map and, to my horror, I saw them. Quest markers. After all this disabling and toggling, while they don't show up on the main map, in the world or on my compass, they still show up on the local map.

 

Is there any way to remedy this, or do I have to just make sure to never have a quest selected when I open the local map? (Having a quest selected is what allows the Clairvoyance spell to work.)

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I totally do this too!

 

And I feel your pain on the random minimap arrows. What I usually do is just to keep all of my quests unchecked on the journal page. If they're unchecked they won't show up on your map either. At least, I believe this to be true. It's been sort of a while since I've done actual quests in Skyrim instead of playtesting, but that's what I remember doing, and, I think, working.

 

If that doesn't work then another enterprising modder should definitely address this. I'd imagine that it should be a relatively simple fix.

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I'd like that, if there was a mod that just removed all quest markers entirely from view but still allowed Clairvoyance to be used when desperate.

 

I frankly don't remember Morrowind all that well, and I never did play it as much as I meant to (unlike Oblivion and Skyrim, both of which I've played more than I meant to, and Daggerfall for that matter), but it seemed to me the journal entries were rather jabbery, and they usually had pretty good instructions in them (although there were times when that wasn't the case). Actually, I suppose Morrowind just had more text in general, because there was no speech. It was a lot of text boxes, which I actually prefer. I never let the actors finish their lines anyway. I read way faster than they talk.

 

Oh well. I am a niche gamer. It's life.

 

Anyway, I was pretty excited when I found the ability to turn off quest markers in the ini file, and I was sad it didn't do away with the markers on the local map.

Edited by Jesse_Dylan
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