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Error creating custom class


projectmayhem1983

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Ok, turns out that is because I needed to set the modlauncher to run in admin mode. So now the game loads, but I get a new set of errors

 

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This is what my file looks like, did I do something wrong?

[XComGame.X2SoldierClass_DefaultClasses]
+SoldierClasses=Rogue

[Rogue X2SoldierClassTemplate]
+bMultiplayerOnly=0
+ClassPoints=4
+IconImage="img:///UILibrary_RogueMod.class_rogue"
+NumInForcedDeck=1
+NumInDeck=4
+KillAssistsPerKill=4
+SquaddieLoadout="SquaddieRogue"
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="pistol")
+AllowedArmors="soldier"
+bAllowAWCAbilities=1

; squaddie
+SoldierRanks=(	aAbilityTree=(	(AbilityName="PistolStandardShot",  ApplyToWeaponSlot=eInvSlot_SecondaryWeapon),  (AbilityName="Phantom")),    
                aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=35), (StatType=eStat_CombatSims,StatAmount=1)),       )

 ; corporal
+SoldierRanks=(  aAbilityTree=(	(AbilityName="Shadowstrike", ApplyToWeaponSlot=eInvSlot_Unknown), (AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown) ),         
                 aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),       )

; sergeant
+SoldierRanks=(  aAbilityTree=(	(AbilityName="RunAndGun"),(AbilityName="ReturnFire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) ),         
                 aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),       )

; lieutenant
+SoldierRanks=(  aAbilityTree=(	(AbilityName="CoveringFire",  ApplyToWeaponSlot=eInvSlot_PrimaryWeapon),   (AbilityName="LightningHands", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)  ),         
                 aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),       )

; captain
+SoldierRanks=(  aAbilityTree=(	(AbilityName="EverVigilant",  ApplyToWeaponSlot=eInvSlot_Unknown) , (AbilityName="Quickdraw")  ),
                 aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),       )

; major
+SoldierRanks=(  aAbilityTree=(	(AbilityName="Sustain",  ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), (AbilityName="Faceoff", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)   ),         
                 aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),       )

; colonel
+SoldierRanks=( aAbilityTree=(	(AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon),  (AbilityName="FanFire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)
      ),         
                aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)),       )

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