EnterSevenSeven Posted May 23, 2012 Share Posted May 23, 2012 It may be that you have not yet generated your facegen meshes and textures to avoid the dark face bug, or that your mod does not add any new NPCs or edit the faces of any existing ones. If you do generate facegen data for your mod, it will be found in places like these: Data\Meshes\actors\Character\FaceGenData\FaceGeom\MyQuestMod.esp Data\textures\actors\Character\FaceGenData\FaceTint\MyQuestMod.esp Ah, that would be why. I don't believe I've generated the facegen data yet. I'm assuming I do that via the creation kit?Yes, you need to highlight the NPCs that need their face generation data exported in the Object Window and press Ctrl + F4. Link to comment Share on other sites More sharing options...
David Brasher Posted May 23, 2012 Share Posted May 23, 2012 To generate facegen data to prevent the dark face bug, you follow a procedure sort of like this one: (1) You .esmify the .esp in Wrye Bash and then load it in the CK.(2) You select all the actors added by the mod.(3) You press CTRL + F4 to export facegen data. (It takes awhile.)(4) You .espify the mod again using Wrye Bash. There is some new information in the wiki now on using Archive.exe to package a .bsa file to prepare a mod for upload. Link to comment Share on other sites More sharing options...
samv96UK Posted May 23, 2012 Author Share Posted May 23, 2012 (edited) To generate facegen data to prevent the dark face bug, you follow a procedure sort of like this one: (1) You .esmify the .esp in Wrye Bash and then load it in the CK.(2) You select all the actors added by the mod.(3) You press CTRL + F4 to export facegen data. (It takes awhile.)(4) You .espify the mod again using Wrye Bash. There is some new information in the wiki now on using Archive.exe to package a .bsa file to prepare a mod for upload. Okay, I believe I've got all the data I need. I'll try uploading it later on and let some people download it to check it works okay. Thanks for the help! EDIT: I've tested the mod after removing the data and just having the BSA and CK file, and everything works fine except the character's mouths' do not move when they talk. Is there a reason for this? Edited May 23, 2012 by samv96UK Link to comment Share on other sites More sharing options...
gasti89 Posted May 23, 2012 Share Posted May 23, 2012 Mouths not moving means no "LIP" files. You sure you packed them with the sounds? Link to comment Share on other sites More sharing options...
samv96UK Posted May 23, 2012 Author Share Posted May 23, 2012 (edited) Mouths not moving means no "LIP" files. You sure you packed them with the sounds? Yeah, i'm pretty sure I added them. I'll try adding everything seperately and see if it makes a difference. EDIT: There was no difference adding the voice folder seperate to the rest. I'm not sure hwy this is a problem because it works fine when I run th mod off the original files. Edited May 23, 2012 by samv96UK Link to comment Share on other sites More sharing options...
samv96UK Posted May 24, 2012 Author Share Posted May 24, 2012 Has anyone else got any solutions to this problem? Like I said, everything works fine, and even the voice audio plays, but no lip movement. I definately put the LIP files in the archive. Is there something else I specificly have to do in Archive.exe? Link to comment Share on other sites More sharing options...
gasti89 Posted May 24, 2012 Share Posted May 24, 2012 I had that issue one time. I was having all WAV files correclty working with LIP files. Then i compressed them in XVM (or FUZ, i don't remember) and some dialogues stopped having mouths moving. Then i just deleted all the LIP files and recreated them and it worked. I never packed anything in a bsa, so i don't know if it's your problem, but unfortunately is everything i can tell you. Link to comment Share on other sites More sharing options...
samv96UK Posted May 24, 2012 Author Share Posted May 24, 2012 I had that issue one time. I was having all WAV files correclty working with LIP files. Then i compressed them in XVM (or FUZ, i don't remember) and some dialogues stopped having mouths moving. Then i just deleted all the LIP files and recreated them and it worked. I never packed anything in a bsa, so i don't know if it's your problem, but unfortunately is everything i can tell you. Thanks for the help, but I think it's probably a different issue. I haven't changed the format of the files, and it works fine when running off the original data, but as soon as I take that away and see if it runs with just the bsa there's no lip movement. Link to comment Share on other sites More sharing options...
gasti89 Posted May 24, 2012 Share Posted May 24, 2012 (edited) You can try downloading a quest mod with esp+bsa, extract the voice folder and see in wich format they are compressed. Maybe bsas only link LIP files to a specific sound file format (FUZ for voices, wich doesn't works for me, in fact i use XWM) Edited May 24, 2012 by gasti89 Link to comment Share on other sites More sharing options...
samv96UK Posted May 24, 2012 Author Share Posted May 24, 2012 You can try downloading a quest mod with esp+bsa, extract the voice folder and see in wich format they are compressed. Maybe bsas only link LIP files to a specific sound file format (FUZ for voices, wich doesn't works for me, in fact i use XWM) I'll try using XWM now. I tried FUZ and that stopped the sounds playing completely. Link to comment Share on other sites More sharing options...
Recommended Posts