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Skyrim- Quest Mod uploading question


samv96UK

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It may be that you have not yet generated your facegen meshes and textures to avoid the dark face bug, or that your mod does not add any new NPCs or edit the faces of any existing ones. If you do generate facegen data for your mod, it will be found in places like these:

 

Data\Meshes\actors\Character\FaceGenData\FaceGeom\MyQuestMod.esp

Data\textures\actors\Character\FaceGenData\FaceTint\MyQuestMod.esp

 

Ah, that would be why. I don't believe I've generated the facegen data yet. I'm assuming I do that via the creation kit?

Yes, you need to highlight the NPCs that need their face generation data exported in the Object Window and press Ctrl + F4.

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To generate facegen data to prevent the dark face bug, you follow a procedure sort of like this one:

 

(1) You .esmify the .esp in Wrye Bash and then load it in the CK.

(2) You select all the actors added by the mod.

(3) You press CTRL + F4 to export facegen data. (It takes awhile.)

(4) You .espify the mod again using Wrye Bash.

 

 

 

There is some new information in the wiki now on using Archive.exe to package a .bsa file to prepare a mod for upload.

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To generate facegen data to prevent the dark face bug, you follow a procedure sort of like this one:

 

(1) You .esmify the .esp in Wrye Bash and then load it in the CK.

(2) You select all the actors added by the mod.

(3) You press CTRL + F4 to export facegen data. (It takes awhile.)

(4) You .espify the mod again using Wrye Bash.

 

 

 

There is some new information in the wiki now on using Archive.exe to package a .bsa file to prepare a mod for upload.

 

Okay, I believe I've got all the data I need. I'll try uploading it later on and let some people download it to check it works okay. Thanks for the help!

 

EDIT: I've tested the mod after removing the data and just having the BSA and CK file, and everything works fine except the character's mouths' do not move when they talk. Is there a reason for this?

Edited by samv96UK
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Mouths not moving means no "LIP" files. You sure you packed them with the sounds?

Yeah, i'm pretty sure I added them. I'll try adding everything seperately and see if it makes a difference.

 

EDIT: There was no difference adding the voice folder seperate to the rest. I'm not sure hwy this is a problem because it works fine when I run th mod off the original files.

Edited by samv96UK
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Has anyone else got any solutions to this problem? Like I said, everything works fine, and even the voice audio plays, but no lip movement. I definately put the LIP files in the archive. Is there something else I specificly have to do in Archive.exe?
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I had that issue one time. I was having all WAV files correclty working with LIP files. Then i compressed them in XVM (or FUZ, i don't remember) and some dialogues stopped having mouths moving.

 

Then i just deleted all the LIP files and recreated them and it worked.

 

I never packed anything in a bsa, so i don't know if it's your problem, but unfortunately is everything i can tell you.

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I had that issue one time. I was having all WAV files correclty working with LIP files. Then i compressed them in XVM (or FUZ, i don't remember) and some dialogues stopped having mouths moving.

 

Then i just deleted all the LIP files and recreated them and it worked.

 

I never packed anything in a bsa, so i don't know if it's your problem, but unfortunately is everything i can tell you.

 

Thanks for the help, but I think it's probably a different issue. I haven't changed the format of the files, and it works fine when running off the original data, but as soon as I take that away and see if it runs with just the bsa there's no lip movement.

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You can try downloading a quest mod with esp+bsa, extract the voice folder and see in wich format they are compressed.

 

Maybe bsas only link LIP files to a specific sound file format (FUZ for voices, wich doesn't works for me, in fact i use XWM)

Edited by gasti89
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You can try downloading a quest mod with esp+bsa, extract the voice folder and see in wich format they are compressed.

 

Maybe bsas only link LIP files to a specific sound file format (FUZ for voices, wich doesn't works for me, in fact i use XWM)

 

I'll try using XWM now. I tried FUZ and that stopped the sounds playing completely.

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