BlackTestament7 Posted July 3, 2018 Share Posted July 3, 2018 (edited) So I've run into a dumb bug with my last mod updates and installs. For some reason when I talk to Colonel Moore to start the Hoover Dam battle I can't load into Oliver's Dialouge. The music plays but my character is just not loading in and Oliver is just staring at me but never initiates dialogue. I've tried with and without companions and I can't figure out why this is happening. I can't do anything to start it either, it's like my character isn't there at all and I can't move. The only thing I was able to do was use the Scan function of one of my PN implants or move the free camera.Specs:i7 6700k - Stock 4.0 GHzDual 980Ti GTX Hybrids in SLI (6GB VRAM, I'm not sure if that changes in SLI or not)2560 x 1440 Screen (Game plays in 1920x1080 fullscreen from what the game tells me, Onetweak may have changed that but it didn't look like it)32GB System RAM1TB Free Space on Game Drive left (3TB hard drive space)Custom-built Desktop PC Steam Original Version, All DLC, latest version, 4GB PatchNVSE 5.1b4, JIP 54.20Nexus Mod ManagerEnhanced Shaders/Nevada Skies ENB Load Order:FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1MercenaryPack.esm=1ClassicPack.esm=1CaravanPack.esm=1TribalPack.esm=1YUP - Base Game + All DLC.esm=1HonestHearts2.esp=1oHUD.esm=1NevadaSkies.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1ELECTRO-CITY - Highways and Byways.esm=1More Perks.esm=1More Perks for Companions.esm=0More Traits.esm=0More Perks for Dead Money.esm=0More Perks for Honest Hearts.esm=0More Perks for Old World Blues.esm=0SolidProject.esm=1FOOK - New Vegas.esm=1FOOK - New Vegas DLCs.esm=1AWorldOfPain(Preview).esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Extra Options.esm=1Weapon Mod Expansion.esm=1WME - GRA.esm=1WME - DLCs.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1AWOPDeadMoney.esm=1Momod.esm=1FINAL Seachlight Airport NCR.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition.esm=1NVInteriors_ComboEdition_AWOP.esm=1NVInteriors_ComboEdition_AWOP_SLAP_NCR.esm=1NVWillow.esp=1VanessaFollowerNV.esm=1KhanInitiation.esp=1jokristinascloset.esm=1AngelPark.esm=1Lone Gunman's Tools of Trade.esm=1SomeguySeries.esm=1YUP - NPC Fixes (Base Game + All DLC).esp=1Mission Mojave - Ultimate Edition.esp=1HonestHearts2b.esp=1DarNifiedUINV.esp=1The Mod Configuration Menu.esp=1The Weapon Mod Menu.esp=1ItemBrowser.esp=1Better Pickup Prompt.esp=1JIP Companions Command & Control.esp=1JIP MiniMap.esp=1DYNAVISION 3.esp=1dD - Enhanced Blood Main NV.esp=1Vurt's WFO.esp=1NukaCola-Ojo.esp=1MojaveSandyDesert.esp=1Readius_NV.esp=1MojaveDelight.esp=1MojaveDelighted.esp=1Mannequin Rce.esp=1zzjayHairsFNV.esp=1bzArmour.esp=1T6M Lingerie NV.esp=1NevadaSkies - Basic Edition.esp=0NevadaSkies - TTW Edition.esp=0NevadaSkies - Ultimate DLC Edition.esp=1More Perks Update.esp=0More Perks for Companions Update.esp=0More Traits Update.esp=0More Perks for Dead Money Update.esp=0More Perks for Honest Hearts Update.esp=0More Perks for Old World Blues Update.esp=0MorePerksFixed.esp=1FOOK - New Vegas.esp=1FOOK - New Vegas DLCs.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1AWOPDeadMoneyVendorPatch.esp=1AWOP-MoMod.esp=1FOOK-PN Convergence.esp=1MMUE-CP-Convergence.esp=1MMUE-CP-Electrocity.esp=1MMUE-CP-AWOP+NVInteriors.esp=1FO4 Power Armors - FNV Standard Edition.esp=1FO4 Power Armors - FNV Compatibility Edition.esp=0FO4 Power Armors - TTW Standard Edition.esp=0hunter.esp=1AngelParkRemix.esp=1APRemix M-60 Patch.esp=1GS Barrett 95.esp=0GS Benelli M3Super90.esp=0GS Cynthia.esp=0Plasma Defender Minigun PDMG for short.esp=0DEagle.esp=0Devil'sMistressReturns.esp=0Tactical Combat Gear - HK.esp=0HK416SOPMOD.esp=0FO4GatlingLaserNonReplacer-GRA.esp=0Widowmaker-UniqueLeverActionWeapon.esp=0HeavyPlasmaRepeater.esp=0PhotonLaserWeapons.esp=0ReconLaserWeapons.esp=0TeslaWeaponsPack.esp=0TacticalLaserRifle.esp=0QSPlasmaCutter.esp=0XM4RAW.esp=0StandaloneWeaponMods.esp=1Holster Gear.esp=0JillBSAA.esp=0ShadesXIarmor.esp=0T6M Combat Uniform NV.esp=0Geonox_Riot_Armor.esp=0Geonox_Restored_Riot_Armor.esp=0Geonox_Restored_Riot_Armor_GLOVE_VERSION.esp=0geonoxT3Armors.esp=0Ghost Variants.esp=0Ghost Variants Safe.esp=0Ghost Variants Adjutant.esp=0BlackMercArmor.esp=0MercWanderer.esp=0Cn - BlackMamba.esp=0TG Blackwidow type3.esp=0WEarmor.esp=0ToughTravellerArmour.esp=0RCSS.esp=0zzClothes.esp=0StandaloneArmorMods.esp=1KORs Pistol Harness.esp=0KORs Pistol Harness JG.esp=1jokcprimmhouse.esp=11nivVSLArmors.esp=11nivPNSLPatch.esp=1FOOK-PN Spice.esp=1NCRTrooperOverhaul.esp=1FOOK-PN-TrooperOverhaul.esp=1ADAM - MAIN.esp=0ADAM - LR.esp=0ADAM - HH.esp=0ADAM - Trooper Gloves.esp=0ADAM - Outcast Ranger Armour.esp=0ADAM - Nemesis Armours.esp=0ADAM - NCR Patrol Armour.esp=0ADAM - Project Nevada Patch.esp=0ADAM - Rangers on Patrol.esp=0FOOK-ADAM CP.esp=0ADAMCNMerged.esp=1WeaponModsExpanded.esp=1WMX-DLCMerged.esp=1Weapon Mod Expansion.esp=1Project Nevada - WME.esp=1EVE FNV - ALL DLC.esp=1PSFMorePerksEVE.esp=1FOOK-PN-WME-WMX-EVE Convergence.esp=1FOOK-PN-AWOP Weapon Convergence.esp=1WME - DLCs.esp=0WME - DLCs Arenovalis.esp=0WME - FOOK.esp=0WME - FOOK DLCs.esp=0WME - GRA - All Weapons.esp=0WME - GRA - Arenovalis.esp=0WME - GRA - Complete.esp=0WME - GRA - Just Guns.esp=0WME - GRA - Unique Integration.esp=0WME - GRA - Vendor Reform.esp=0WME - GRA - Weapon Integration.esp=0WMEVE - All DLCs.esp=0WMEVE - No DLCs.esp=0WMEVE - No GRA.esp=0Project Nevada - EVE All DLC.esp=0TheSinkRemodel.esp=1JL121_Vault121_Project_Fellowship.esp=1delilah.esp=1CourierCacheWSE.esp=1FiveAcesGunShop.esp=1Eliza.esp=0NorthRoad.esp=0Russell.esp=1NewVegasBounties.esp=1NewVegasBountiesII.esp=1TheInheritance.esp=1NewVegasBountiesII Fixes - DLCs.esp=1NewVegasBountiesIII.esp=0TheBetterAngels.esp=0return_deadmoney.esp=0Lanius Unleashed.esp=0Nightkin Scripts Corrected.esp=0Ghouls Glowing Spell Fix.esp=0Old World Blues Implant Y-3 Fix.esp=0FNV Vanilla hat fix with all storyline DLCs.esp=0OldWorldBlues - Improved Transportalponder Use Anywhere.esp=0LRNoRepLoss.esp=0NVDLC04 Allegiance w Duster.esp=0DLM_QuestItemsFix_1.4.esp=0DLM_QuestItemsFix_1.4-DLC_DM.esp=0DLM_QuestItemsFix_1.4-DLC_HH.esp=0BugFixMergedPlugin.esp=1FNVLODGen.esp=1tmzLODadditions.esp=1tmzLODadditions-NVInterriors.esp=1CNR_Beta.esp=1BrotherhoodReforged.esp=1TheLegionWillRyse.esp=1DragsNPCOverhaul.esp=1SimpleCassReplacer.esp=1 Edited July 3, 2018 by BlackTestament7 Link to comment Share on other sites More sharing options...
dubiousintent Posted July 3, 2018 Share Posted July 3, 2018 Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. If the problem persists, then see the 'Solutions to Starting the game problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. Also see the 'Issue: Quest is hung and won't advance' entry as well. You need to move all the "inactive" mods out of the "Data" folder to start with. Then you might try to disable ENB at least until you get past the start of that quest. -Dubious- Link to comment Share on other sites More sharing options...
BlackTestament7 Posted July 3, 2018 Author Share Posted July 3, 2018 While I figured it out, my controls were "disabled" and I wouldn't have known this had solid project not given me a warning when I started hitting random keys and used enableplayercontrols to get it back, I'm still concerned tho and running through these guids. While my game is stable (I've gone on a 6 hour marathon on a playthrough to test stuff and didn't crash once) I'm sure I can improve on stuff still. Got rid of those inactive mods too. And I'll have to find the script for this quest too. Oliver is supposed to just immediately start talking but he doesn't and I have to actually initiate the conversation. Thx for the help again. Link to comment Share on other sites More sharing options...
dubiousintent Posted July 3, 2018 Share Posted July 3, 2018 It's common for controls to get "disabled" when a "cutscene" (usually a "movie" or long monologue by an NPC) starts to prevent the player from interfering until it is over. They are supposed to be re-enabled automatically, but do indeed sometimes fail to do so. Sounds like something interfered when the "cutscene" started. Doubt you are going to find it in the Oliver script. ENB is known to have some problems with "cutscenes" which use IMODs. See the 'Issue: Image Modifications (IMODS, aka "fade to black", etc.) don't work' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. -Dubious- Link to comment Share on other sites More sharing options...
BlackTestament7 Posted July 5, 2018 Author Share Posted July 5, 2018 (edited) I found the issue, it looks to be Honest Hearts Reborn. I don't know why but it stops all the NCR dialogues that aren't initiated by me. General Oliver was one but another happened to be the trooper outside of Primm. I don't have a save near the guy past Nelson who starts the Anywhere I Wander quest but I'd bet him too. I'm not completely sure as to why as other NPCs with something like this doesn't have this problem. It probably is some conflict between it and ENBs but I really can't tell. Edited July 5, 2018 by BlackTestament7 Link to comment Share on other sites More sharing options...
dubiousintent Posted July 5, 2018 Share Posted July 5, 2018 The HHR author is still active (just released an update), so be sure to inform him. -Dubious- Link to comment Share on other sites More sharing options...
BlackTestament7 Posted July 5, 2018 Author Share Posted July 5, 2018 I did. It's one of two things his mod does weird and I've posted both in that forum. Link to comment Share on other sites More sharing options...
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