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Secret Vault 81 - Real observation windows/rooms


PRieST47

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Don't know if anyone did this before, but I haven't found anything about it.

 

This would be âlittleâ mod with the intention to add a bit of immersion.

There are a few ovservation windows in the secret vault 81, but all you get is a bit of audio, but you only looking on dark glass. Why is there no possibility to look through the othersite, which should be the thing of an observation?!

 

I tried a bit to do it myself, but I can't use the creation kit, it's too complicated for myself.

 

Imgame there is only an empty room with the characters in it, to simplifie, that you are able to look on the other side and not onto a black wall.

So there could be enough room to duplicate the original rooms from vault 81.

 

Maybe this is hell of a work for just a little thing, but I love those mods, which add a bit of immersion, so I hope there is someone out there who is willing to make these mod.

 

 

PS: englisch is not my native language, but I hope you all understand what's the meaning of my post.

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Hallo! (Ein Brief ist in der Post "NMM Inbox", eher wie ein Bildungsroman...)

----

Hi. I'm sending the more technical-discussion via NMM "nexite inbox", apologies for the lack of brevity as it is

at once a great awesome question to ask and a technically challenging one.

 

The over-view is;

 

 

it comes down to 2D-3D "decal lenticular/ VR Gif of a Gif" vid playing surfaces,

in the back of mind is constantly the "Hall of Mirror's Paradox"/ "Calculations-per-gameplay-moment" envelope and the Transcomputational/ReadWrite issue...

and, the difficulty in making the CREATION engine function in that manner where a lot of 'high-resolution vid-surfaces' are all playing etc.

there is also "combinatorics", which depend on the gamestates that, where 'line-of-sight to combinations" can cause things...

nPr etc. This would cause the animation surface to not correspond to the true state of that cell.

 

You see, it's all a "momentary illusion" and "suspension of disbelief".

that window is not in truth 'truly adjacent', you are in V81SecretVault Interior Cell, looking at mirror into Interior Cell Regular V81.

it's about the UGRID Interior & Exterior Cell System... and moreso about 2D-decal appliques.

 

-----

I am sure however we can find a pathway to a kludge solution of some kind hehe.

It is though, like Plato alluded with "Allegory of the Cave",

a "silhouette, a pantomime", and not the 'true gamestate of that cellRef".

so, it is a vid.

--- Does that play on a "random-loop"?

--- Do you even bother to try to make the illusion convincing/ gamestate matching between that cell and the other?

 

answers to those will lead to the approach you wish to utilize.

 

 

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Ok, thanks for your informations.

 

Never the less I tried out a bit and this is the "prealpha" result of it (first try ever to get to use with the creation kit) and I think it shows quite good the idea of what I mean with "real observation windows":

 

 

 

 

As you can see there are many problems left:

 

- angle of the observation window a bit off (should be easy fixed)

-> yep, fixed

 

- from near distance some textures aren't shown and I don't know why (from far distance - I was ingame and clipped through the level to have a look - everything looks alright)

-> fixed, I had to link the two rooms (room bounds and a portal)

reading / looking tutorials helps a lot, slowly getting used to the creation kit

 

- when you first come close to the window the char will spawn from nowhere - a bit above the ground (I don't know how to fix this)

 

- after they finished talking they just stand there and do nothing

 

I just don't know the Creation Kit good enough to get rid of some of these issues.

For the future I think there should be scripts? for the characters, so that they will move (Katy moves out and Dr. Penske will do random stuff in her room)

 

This is why I need the help of a creation kit expert.

 

And this is only the first room...there are some more to come...

Edited by PRieST47
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That is excellent work PRieST47,

I look forward to seeing your continued works.

 

 

 

vielleicht wirst du der <<maestro>>?

und, für Ihre Überlegung:

https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/

 

^^

Perhaps, you become the experienced innovator in these areas?

and, as you consider

the optimization thread

you can extend what you learn here to new lands.

 

your new roombounds etc need to inherit from the other part,

as you're technically merging parts together in the duplicating of the cell component.

that is why the NPC cannot path from the hyperdefined cell. (there's no AB-pairwise way for it to leave).

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Still need help of someone.

The Quest/Dialoge starts with a Trigger, which refers to 'xmarkerheadings'.
I really don't know how to edit all these quest/dialoge things.

 

The characters are always spawned at xmarkerheading location...I don't get how to do it.

Building the room and all was easy, but this 'script coding' is nothing what I can do, I need somone who could help me with that.

Give me an explenation or an example on how to edit scripts / quests / characters / markes, etc.

 

This is now about my level of experience and I alone won't come along with this.

 

Edit:

Give it a try so far: Vault81SecretRealOberservationRooms.rar

'Hydroponics Lab' and 'Depot' are "done" (scripting is still needed)

Edited by PRieST47
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