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Let's Make an Epic Mod


AdminousX

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Hey guys! I just thought that it will be good to make a big and epic mod with the help of a lot of people. What I have in mind is to make a mod that includes a large storyline and a lot of places to go and scavange like something really big dlc-like. Get some people to do diffrent parts of the mod like little stuff like interior of scavangable buildings and / or quest related buildings, some people to make quests and other people for exterior, world space ( if nessecary ) and that kind of stuff.

 

I know its hard but with some time and team work we may be able to make something nice. It would be exiting for me. I myself have some experience with GECK. If anyone wants to work with me just write down here. I won't start now. I will start if there are people willing to participate in this project.

 

With this thing there are probably going to be many esp files, but we can combine them. Im not sure if that will be a problem.

 

I have some ideas about the project:

Maybe it should be somehow connected or maybe include the Bortherhood of Steel. Ofcourse there are lots and lots of things that can be done, so we will think for them some other time:P

Edited by AdminousX
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Yeah guys I'm exited for this too lets get together and make something huge we can get voice actors and stuff to voice the characters and one person can do all the navmeshing while another person sculpts the land and imports all custom objects via nifskope into the GECK.

 

And we can get texture artists to make diffuse and normal maps for all those custom statics so we can put it in the world for a cool brotherhood of steel fortress. And we can even make like 3 big worldspaces with about 400 terrain chunks each but it will take us about 3 days straight to generate land LOD for all of them but that's ok and then we'd have to fix all the auto-generated navmeshes but that's no big deal it will just take some time. Of course, we would have to find or make some awesome sky, cloud, and/or sun glare textures for when we make the various weather for the worldspace climates. But it's cool. As long as it doesn't conflict with the vanilla worldspace stuff! Or other weather mods the player might have!

 

And then we can figure out what awesome custom creatures we want in our big worldspaces and find a guy who models to create some SUPER-super mutant behemoths! But we'd have to find someone who can rig the model onto the vanilla super mutant behemoth, meaning we'd have to extract the skeleton from the bsa archive and them take the skeleton and the model into blender or 3dsmax with the right nifskope plugins and rig it that way.

 

But once we have our SUPER-super mutant Behemoth, we can make 5 more creatures! And make unique audio sounds for each of them! For each movement and attack animation! And then we can start putting NPCs in the worlds with set AI packages to manage the Brotherhood of Steel's usual patrol paths in our worldspace! Then there can be some SUPER EPIC battles between the SUPER-super mutant behemoths and the Bos! Better yet, we can find someone to create some super sweet BoS armors, but we would need to keep the models low poly since we are going to have lots of Brotherhood paladins on the field fighting the SUPER-super mutant behemoths.

 

Then we can start placing statics and palcable water and clutter and other junk all around the 3 large worldspaces, which surely would take lots of time and artistic talent. But its an epic mod, it CAN BE DONE! We would just have to make sure not to edit the terrain, or we would have to regenerate the LOD again :confused:

 

For all the stuff we can't get, we could just PM every single mod author of every single mod we want to use in our game, resource or not. It's ok if they don't respond in the time that we need, we can just use their stuff anyway! I'm sure the Nexus moderators will understand when we release our mod, it's an EPIC MOD. There's no way they'll take our stuff down. It's got freakin SUPER-super mutant behemoths!

 

What do you think of the idea of using radiation to limit how far the player can travel at a time? IF you like the idea, we can carefully place radaway all around the worldspace, and in specific interiors (which need navmeshing, cluttering, and lighting done) to make the player want to scavenge! Or like, the player has to wear a gas mask of some sort to reduce the radiation effects while traveling the worldspaces! But the BoS power armor doesn't have this problem. That doesn't mean the player gets their power armor early, though! So we could give the gas mask a special object script in the GECK that either 1) automatically applies radaway and indicates how much is left or 2) gives the player some kind of breathing filter, like in Metro 2033, and have them find filters in the 3 large and detailed worldspaces! What do you think of this idea?! I mean it would require someone with scripting knowledge and patience to some degree, but it's an epic mod! We can make it work.

 

And fighting in combat could damage your gas mask, so a damage gas mask means inefficient usage of the filters, meaning your filters get used up quicker! So the player would want to avoid damage/combat even more! True survival mod! Again, that would require scripting knowledge, but we can do it!

 

Then we would just have to quest it all up to be playable, since the voice actors' lines with the dialogue, apply the dialogue to the NPCs, and have ourselves one epic quest mod!

 

Ofcourse there are lots and lots of things that can be done, so we will think for them some other time :P

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Yeah guys I'm exited for this too lets get together and make something huge we can get voice actors and stuff to voice the characters and one person can do all the navmeshing while another person sculpts the land and imports all custom objects via nifskope into the GECK.

 

...

 

http://www.freesmileys.org/smileys/smiley-basic/rofl.gifman, that was EPIC. http://www.freesmileys.org/smileys/smiley-basic/rofl.gif

 

EDIT: Here, have a kudo for making me laugh:

 

(>'_' )>O

 

EDIT2: Damn it, whenever I want to give kudo, the site gives me a frigging error! http://www.freesmileys.org/smileys/smiley-basic/tears.gif

 

EDIT3: Finally! http://www.freesmileys.org/smileys/smiley-basic/sweat.gif

Edited by NOESM
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Yeah connect it with the BOS and their war with the NCR aswel as having the legion come in on a 3rd front, and have the Enclave take over Big MT and allow the player to join up with them (In a lore friendly way of course) seriously that place has Enclave havent written all over it and you got plenty of military installations to work with ranging from Helios One, to the facilities in the Divide(not saying they should completely be center field of the mod but controlling the masses from behind the scenes like puppets and preparing their FEV. Frank Horrigan needs to make a return and not the clone like Voci made i mean the real one. You also should bring back the Master and his army at mariposa.
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