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Help Needed: Combining 2 meshes in nifskope, only one mesh appears in game (oblivion)


Crumpet

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Hi there,


I have combined 2 meshes in nifskope; a mouth scarf, and a hood. However, the mouth scarf does not appear in the game.


I am new to nifskope and 3d modelling in general, and I am at a loss as to what is going on here.


Any Ideas? Please find attached my .nif file.


Thank you in advance.


PS. I think it is worth mentioning that I don't intend to distribute the item I am making, nor am I taking credit for the 2 meshes that I am splicing together. It is for my own private use. Thanks to the person who created the vvardenfell imports mod and the dark brotherhood cowl mod for creating the meshes I am using.

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Hmm, well, I'm seeing quite an unusual armature inside this NIF, with bones I've never seen before, but that likely depends on what custom skeleton resource was used when the assets were created and might not make a fuss.

 

Your texture file paths are all "absolute", starting with your drive and your path to Steam, which makes it unlikely the NIF will ever work in anyone else's game, with different installation paths. Usually texture paths are given relatively and start at "textures/..." for this very reason. But this again can't be the cause for your issue.

 

Apart from these I'm not seeing any NiBinaryExtraData "Tangent space (binormal & tangent vectors)" blocks either, so texture wrapping should become rather tricky. But this is 1) easily fixed by clicking "Spell > Batch > Update All Tangent Spaces" once, and 2) again not really the cause, if as you say one of the 2 meshes indeed does show already.

 

What's left is the question if you also have a "cowl_n.dds" (normalmap file) inside the exact same folder where your "cowl.dds" is, as 3D objects in this game require normalmap files going along with their textures or they'll become either pitch-black or invisible.

In your archive aren't any textures at all, just the NIF, so I cannot check this myself.

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Hi DrakeTheDragon, thank you for responding.

 

I have posted this to another forum and it was bought to my attention that Skyrim uses “NiTriShape” and corresponding “NiTriShapeData” and the Oblivion engine might not render it properly. The cowl that I have imported is part of a mod that I download off of the Oblivion TES Nexus page and the mod itself works and the cowl renders in-game fine, however, when I merge it with the hood, the cowl doesn't render in-game. I am guessing the original modder imported the mesh from Skyrim.

I did receive an error message that the 2 nifs are different version nifs and could have unpredictable results, so I'm guessing that this is the unpredictable result I am facing. I had no idea splicing and slicing was so finicky. I tried splicing it in 3ds Max and the game crashes, and I tried splicing using Blender choosing not to import the armature for the cowl and attaching the mesh to the hood armature, I then imported it into nifskope and updated tangents via the spell menu, that doesn't work either. Don't know what I'm doing wrong or if it even possible.
As for the textures, I have included absolute paths because I have no aspirations to share and maintain the mod, my textures file does contain cowl_n.dds as well as the cowl.dds texture. Still scratching my head. For what it is worth, I can include the texture files, if you like.
I have another file for reference. Thank you for your time. <a href=http://www.filedropper.com/hood><img src=http://www.filedropper.com/download_button.png width=127 height=145 border=0/></a><br /><div style=font-size:9px;font-family:Arial, Helvetica, sans-serif;width:127px;font-color:#44a854;> <a href=http://www.filedropper.com >file backup online</a></div>

How did you proceed to merge both meshes?

 

The right way to copy is the following ; right-click on your target - block - copy branch

 

To paste right-click on scene root - block - paste branch

 

I did that as per your instructions, still no dice. Thank you anyway.

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