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making critical hits bypasss armor


sjohnson89

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ah sorry didnt see your edit ^^ i'll try and get back to you man, btw its not crucial if we cant do that "only happens in 50% of the critical hits" script. i was trying to match old fallouts critical system

 

It is totally do Able ... especially now that you have EPDGaffney on the case :thumbsup:

 

EDIT: i missed the part about getrandompercentage, my bad. my geck knowledge is subpar unfortunately, but you do raise some very good points and i'm grateful for that. if i'm not mistaken ap ammo dt reduction effect can be modified to suit my goal. is ripper effect applicable? or maybe i need a new script, dunno

 

Actually I would not reccomend putting an object effect (enchanment) on the weapon , cuz there are vanilla ones using it already , And ... it's just not the better way to do it. Ya I'm sure eventually we can get going what ever you want ... I'm interested to see about that HitEventHandler.

 

as for the 308 ammo, i couldnt find anything useful like a script or crit effect, maybe i missed something

 

My bad , I had said an impact script on the projectile. Which was not correct , it is on the Ammo object. (something new with NV) So just copy paste this in the object window filter ... "Ammo308ArmorPiercing" And you will find it.

 

Look at the stuff under "Effects" on that window. The first is a DT reduction by 15 , and the second is a damage reduction x .95

Which makes sense , an armor piercing bullet would leave a smaller exit wound. Unlike the hollow points which increase damage.

Now the thing to note with using the "Effects" field on the Ammo item. Is that it will be injected into the formula per bullet before the damage calculations are done , hence like the Entry Point Perk.

Otherwise it has no business calling itself an armor piercing bullet.

 

Where as I think the impact script will post process after that formula. And I assume the Crit Effect does the same thing.

Also thinking the HitEventHandler will be that same way. But ! Much more versatility with that.

 

Just some mentions to help you understand ... your in good hands with EPDGaffney ... but I still like to chime in , even as annoying as I may get :whistling:

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