Rennn Posted May 22, 2012 Share Posted May 22, 2012 *Cries*I knew I'd see the day when game graphics surpass most movie effects! That shark is amazing. Link to comment Share on other sites More sharing options...
VileTouch Posted May 22, 2012 Share Posted May 22, 2012 @Fieldsofink, @Rennn: thanks, but it still need quite a lot of work to look as intended.. and then the animation and ai.. the skeleton i used for testing was no good and i'm not quite sure if the engine would accept a really detailed skeleton/animation. also the size is a problem,it's as big as a dragon..perhaps a bit more, as it was designed to be able to swallow a humanoid in one bite,so the only place i'd figure it would fit is in my underwater city world space.. which brings me to a major issue..what good is it if there's no underwater combat? now that i remember there was another caveat. when the shark would bite, it's supposed to grab you and shake you like a rag doll..a lot of issues there. from transferring the animation to another actor, to creating a blood cloud underwater, soo... ummm... yeah...not possible yet Link to comment Share on other sites More sharing options...
Ironman5000 Posted May 22, 2012 Share Posted May 22, 2012 Viletouch: you could always rig it up using the base data of the slaughterfish, using it's skeleton and anims. If you are willing to share the creature maybe dogtown1 will rig it? I don't know what format your model is in but he's good at this sort of thing and i'm sure he'd like to use it in Momod :tongue: . He has some water-based creatures already, and using his momod I am working a mod with new encounters, planning on adding underwater encounters and ruins. Would be good to see some sharks :thumbsup: Link to comment Share on other sites More sharing options...
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