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Mator Smash made strange changes.


dragon3025

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Definitely a bit of a bug in that handling, Smash should have just copied the whole VMAD section over without changes. That's the script that places a coffin for the character in the local Hall of the Dead or wherever when/if they die. If that's not important to you, I suppose you could skip fixing it. You might get some papyrus errors, but I wouldn't expect it to cause CTDs or such.

 

Is that the only change the Smash esp is making, compared to the last record of the character? If so, you could just delete them from the Smash esp as a quicker way of fixing it.

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Definitely a bit of a bug in that handling, Smash should have just copied the whole VMAD section over without changes. That's the script that places a coffin for the character in the local Hall of the Dead or wherever when/if they die. If that's not important to you, I suppose you could skip fixing it. You might get some papyrus errors, but I wouldn't expect it to cause CTDs or such.

 

Is that the only change the Smash esp is making, compared to the last record of the character? If so, you could just delete them from the Smash esp as a quicker way of fixing it.

Thanks for you response. No there's more changes, like a change in hairstyles, and changes in other things beside non-player actors. I read somewhere just now, that it is a potential risk for a crash and since there's a lot of this error, it's best that I tick the VMAD off in Mator Smash to prevent VMAD changes to carry over and get scrambled, but then I have to manually fix add these changes. I wouldn't mind these errors if there's a way to detect them in TES5Edit, but as you can see in the picture, it think's everything is okay.

Edited by dragon3025
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