bananakillerBRO Posted July 9, 2018 Share Posted July 9, 2018 So, I'm creating banter between two NPCs, but something odd is happening. The conversation just kinda...skips. One character will cut the other off, or sometimes they just skip entire lines altogether. I followed Seddon's tutorial on how to create a conversation between two NPCS, the only difference is I put the conversations in the "Conversations" tab instead of the "Topics" tab. Seeing as how Raul and Edward operate on a simpler format, I don't think that's the main issue. What should I do? Link to comment Share on other sites More sharing options...
dubiousintent Posted July 9, 2018 Share Posted July 9, 2018 Have you also seen the "How to script conversation between two or more NPCs" page in the Community Wiki? Might clarify something. If lines are getting skipped, then you are either failing to link them to the previous line of dialog ("Link From" field) or to tell them what the next line is ("Link to" field) and who is to speak it ("Next Speaker"); or (depending upon the approach you are implementing) you are failing to set the conditional needed to enable and control the dialog sequence. This conditional (defined by you) is usually incremented to indicate which line is done (or next) and is usually bumped in the "Result Script" of each line of dialog. -Dubious- Link to comment Share on other sites More sharing options...
Mktavish Posted July 10, 2018 Share Posted July 10, 2018 Just a question ... are you running the text dialogue without a sound file (even silent) to give the timing ? It was strange ... when I first started making dialogue , I never bothered with sound files ... and it seemed to work fine. But then , the text started just skipping to the next , which needed a dialogue choice from the player.And the only way to fix it was add a sound file. Thought I would mention incase. Link to comment Share on other sites More sharing options...
dubiousintent Posted July 10, 2018 Share Posted July 10, 2018 O_o :ohmy: . That's interesting to learn. Will just any "silent" sound file do or does it need to match the length of the speech? (I'll be adding that little tidbit to the "Getting started" guide.) -Dubious- Link to comment Share on other sites More sharing options...
EPDGaffney Posted July 10, 2018 Share Posted July 10, 2018 Silent sound files as placeholders are common in the Gamebryo/Creation Engine games modding community, yeah. Truth is, I haven't done much with dialogue, so I really thought that was already in the Getting Started guide and that I must have read it there. Link to comment Share on other sites More sharing options...
dubiousintent Posted July 10, 2018 Share Posted July 10, 2018 In hindsight it's obvious, and something that might be concluded from other tips. But not explicitly stated in terms of the timing of dialog, so now it's been added to the tip on "Standard Dialog". (Sometimes even the obvious needs to be pointed out: Forest, meet this Tree.) -Dubious- Link to comment Share on other sites More sharing options...
EPDGaffney Posted July 10, 2018 Share Posted July 10, 2018 (Sometimes even the obvious needs to be pointed out: Forest, meet this Tree.)I think I'll frame this. Link to comment Share on other sites More sharing options...
bananakillerBRO Posted July 10, 2018 Author Share Posted July 10, 2018 Just a question ... are you running the text dialogue without a sound file (even silent) to give the timing ? It was strange ... when I first started making dialogue , I never bothered with sound files ... and it seemed to work fine. But then , the text started just skipping to the next , which needed a dialogue choice from the player.And the only way to fix it was add a sound file. Thought I would mention incase. They have fully recorded wav. files. They just start saying the next line before they're finished, then they start overlapping each other. Link to comment Share on other sites More sharing options...
dubiousintent Posted July 10, 2018 Share Posted July 10, 2018 Do they have corresponding ".lip" files? -Dubious- Link to comment Share on other sites More sharing options...
bananakillerBRO Posted July 10, 2018 Author Share Posted July 10, 2018 Do they have corresponding ".lip" files? -Dubious- They don't have .lip files now that I think about it. That might very well be the issue. Link to comment Share on other sites More sharing options...
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