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How many vertexes/faces is optimal for an armor mod?


EnaiSiaion

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i suggest you look at the vanilla armors for a guideline of what the developer thinks it's best for the game performance wise

 

it was also discussed a while ago: http://forums.nexusmods.com/index.php?/topic/503302-a-reasonable-poly-count-for-skyrim-models/

 

so you might find that thread interesting

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Thanks for the link!

 

Ugh... 10K max. Tricky tricky tricky.

 

i suggest you look at the vanilla armors for a guideline of what the developer thinks it's best for the game performance wise

 

Thing is, while default armors are fairly stingy with polygons, you are pretty much expected to support CBBE which has several thousand polygons itself (you can reduce this by approximately 99% if you cover up and delete the nipples, but still). Also, Blender's poly reducer tends to mangle objects whose edges don't look like a map of Manhattan. Just try to make an armor with 2000 polygons that doesn't look like it came from Carmageddon 2.

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the trick is to use good texturing. make your ultra-high poly armor and then, instead of exporting it as-is, just bake it and export a low poly one. normal maps can REALLY make a difference
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