Cadeyrn1 Posted May 22, 2012 Share Posted May 22, 2012 (edited) Yes, my specs vastly exceed Skyrim's requirements, including 4GB of RAM. I was installing new Skyrim mods to find that some of them were causing conflict CTDs whenever I loaded a save with them enabled. Naturally, I spent hours testing every possible combination of mods enabled, and it seems there is no rhyme or reason to this. There is no one mod that's broken, nor do any of these mods specifically conflict with each other. When I enable certain larger ones, they only work when the other large ones are disabled. I researched this behavior to find that it suggests Skyrim can't handle all these mods at once. I ask, really? REALLY?! Skyrim has even been patched BY BETHESDA to support all 4GB of my RAM (right?). In New Vegas, I run 150 data files (borg'ed into about 40) (including most of the popular total conversions, AND REQUIEM FOR CAPITAL WASTELAND (that means Fallout 3 is inside my FNV)) that hook up to about 10GB of loose data files and perhaps 10-20GB more of bsa files, and since I combined those data files into 40, THERE ARE ZERO ISSUES. The main menu takes about 10 seconds longer to load. Big whoop. If Skyrim can't handle the mod list I have attached, let me be the first to say the Creation engine's memory allocation for mods IS A COMPLETE F***ING JOKE. Bumping the limit up to 255 was such a useful move that TOTALLY didn't tease my hope for mods at all.</sarcasm> I make this topic to ask, nay plead, that my problem is something else; something that's fixable and doesn't tarnish the amazingness of Skyrim's engine. P.S. The SteamModList file is for the horribly-named data files from the Steam Workshop, since most of them are nonsensical without that info. Ignore the presence of the Open Cities Skyrim and Bashed Patch files, neither of which I have enabled or plan to. Edited May 22, 2012 by Cadeyrn1 Link to comment Share on other sites More sharing options...
David Brasher Posted May 22, 2012 Share Posted May 22, 2012 I have heard reports that if two Skyrim mods both move the same object, then there is a CTD. Oblivion did not do this. You could have half a dozen mods all fighting to change the same area. If these reports are true, then it is quite disturbing and does not bode well for the future of Skyrim mod usage. Link to comment Share on other sites More sharing options...
VileTouch Posted May 22, 2012 Share Posted May 22, 2012 what about merging everything in wrye bash? then cleaning even further in tes5edit?...well.. it's a huge work to edit every single entry by hand, but it should definitely solve all your problems Link to comment Share on other sites More sharing options...
Cadeyrn1 Posted May 22, 2012 Author Share Posted May 22, 2012 A brilliant idea, VileTouch, except that according to my online research, Wyre Bash can only read/edit/merge SOME parts of Skyrim data files in its current state (even on the newest SVN version). When I used it myself, it could only fully merge two data files (two of the sorting mod's files). So, doing anything to Skyrim with Wyre Bash is effectively impossible for now. Link to comment Share on other sites More sharing options...
q28s1 Posted May 22, 2012 Share Posted May 22, 2012 I'm running about eighty or so mods(5gigs worth) with very few difficulty. Pretty sure it is the size and type of mod that matter and not the amount. Link to comment Share on other sites More sharing options...
Cadeyrn1 Posted May 23, 2012 Author Share Posted May 23, 2012 I was thinking that all along, but I was too dumb to realize I should've clarified that. Thanks, q28s1. Link to comment Share on other sites More sharing options...
Rennn Posted May 23, 2012 Share Posted May 23, 2012 (edited) Besides, if you have 4GB of RAM, like me, your OS and background tasks eat almost half of it, leaving Skyrim only 2 to 2.5GB. Does this also happen to you on new saves, or just old ones? Old saves will sometimes break in strange ways with new mods. Also, @ViletouchYour sig is awesome. Edited May 23, 2012 by Rennn Link to comment Share on other sites More sharing options...
Cadeyrn1 Posted May 23, 2012 Author Share Posted May 23, 2012 Derp. I don't know why it never occured to me to try a new game. I did just now (with those mods enabled), and upon clicking New Game, the menu options went away, but the main menu screen (with the Celtic symbol and the dragonborn song) stuck along. I let it sit for a while. It's obviously not loading; it's just stuck. Also, if I start a new game with a mod setup that WORKS (in which loading an old save also works fine), starting a new game works fine. This combined with the information from q28s1 leads me to believe there is some kind of minor conflict (probably involving the Skyrim/outside space, which I'm sure is the only area that's edited by all these quest mods) that, effectively, should not be a conflict, but is according to the game engine as Mr. Brasher suggested. So, yay, I don't get to play these amazing high-quality new quests by ThirteenOranges, or 4 more quest mods that seem nice. I hope Bethesda will address this issue, but I honestly doubt it since the Large Address Aware and load order patches are the first time I've ever seen them throw the modding community any bones. Who knows, maybe those two patches are the start of a more caring approach, one that will soon let Skyrim NOT suck with conflicts. Link to comment Share on other sites More sharing options...
q28s1 Posted May 23, 2012 Share Posted May 23, 2012 Sounds like you got it. @Renn Try Gamebooster. It'll help remove a lot of background s*** going on your computer and make Skyrim run very smooth. I was running it vanilla very nicely with 3gigs. Link to comment Share on other sites More sharing options...
cscottydont Posted May 23, 2012 Share Posted May 23, 2012 take a look at this thread over on the bethsoft forums. Sounds like mods that use the TESVSnip tool have corrupted entries that can cause CTDs. Link to comment Share on other sites More sharing options...
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