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Modding difficulties


Jambo11

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I'm reviving a mod I made for regular Skyrim, back in 2014. Never did upload it, but I'm dusting off the cobwebs, with the possibility of uploading it:

Entryway Armory

 

 

Unfortunately, the antiquated engine used in Skyrim SE is giving me a hard time.

 

Why is it that the Skyrim (SE) engine is so difficult to work with, but the engines for Fallout 3/New Vegas and Fallout 4 are so easy?

 

If you want to remove a static object from the game world in a Bethesda Fallout game you can delete it in either the creation kit or xEdit.

 

If you want to remove a similar object from Skyrim (SE) you have to move it down below the floor/ground. But even then, there's no guarantee that it will stay out of sight.

 

The barrels and furniture in the Lakeview Manor entryway are at -200.00 on the Z axis in the creation kit and xEdit, but they're still there in the game.

 

/EndRant

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