Jambo11 Posted July 11, 2018 Share Posted July 11, 2018 I'm reviving a mod I made for regular Skyrim, back in 2014. Never did upload it, but I'm dusting off the cobwebs, with the possibility of uploading it:Entryway Armory Unfortunately, the antiquated engine used in Skyrim SE is giving me a hard time. Why is it that the Skyrim (SE) engine is so difficult to work with, but the engines for Fallout 3/New Vegas and Fallout 4 are so easy? If you want to remove a static object from the game world in a Bethesda Fallout game you can delete it in either the creation kit or xEdit. If you want to remove a similar object from Skyrim (SE) you have to move it down below the floor/ground. But even then, there's no guarantee that it will stay out of sight. The barrels and furniture in the Lakeview Manor entryway are at -200.00 on the Z axis in the creation kit and xEdit, but they're still there in the game. /EndRant Link to comment Share on other sites More sharing options...
Deleted55545892User Posted July 11, 2018 Share Posted July 11, 2018 I had no idea it was hard to work with. From a user point of view, the engine feels much less antiquated (or rather, much more stable). Link to comment Share on other sites More sharing options...
Jambo11 Posted July 11, 2018 Author Share Posted July 11, 2018 For what ever reason, the Skyrim SE engine isn't the same Creation Engine that Fallout 4 uses. Here's hoping that Bethesda uses a better engine for for TES 6. Link to comment Share on other sites More sharing options...
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