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Nexus Mods Profile

  1. Come to think of it, I've only been to one forum that had a like feature. Maybe I don't get around enough. It seems more common on news (comment sections) or media sites... in which case it makes more sense. Since the purpose of those "likes" tends to bump a well liked statement to the top.
  2. It is fundamentally easy. A lot of people here I'm sure have worked on things that require teams and months of work. That's not easy. This is just games. And not even really that. Just file management. And it's tedious at worst, not hard. Even the things that require a learning curve are pretty straightforward and automated (DynDOLOD, etc). I think anyone making it complicated is overthinking it.. be it designers or users. I really have nothing but disdain for this group. People who take fun things and become gatekeepers, building all kinds of roadblocks to casual users that were never necessary. Making it all seem more serious than it is. This is why I praise Beth.net for cutting through some of the modding community's B.S. I hope they eventually make it irrelevant. Then we can get to just talking about mods.. and not tools. You may be right about ESL. It's becoming more trouble than it's worth. But the benefit is that they don't count on overall plugin limit (or at least, you're not going to reach it.. I think it's around a 3000 limit, if you use ESL for small plugins). I can easily surpass the 250 limit with esps.. and I barely do anything radical to my games. A lot of my modding philosophy is mostly "Vanilla plus" type of stuff. I never said anything about having a problem with LOOT. I don't know where you got that. I praised it.. as the only truly necessary third party tool to me. It's also the only thing I wish console users could use.
  3. Everyone has likes or dislikes. It's just human. There's nothing wrong with that (except when it comes to hurting people themselves..like some level of viciousness that hits at people's cores or something. This is not what we're talking about, I hope). But having an opinion on media or art is a good thing. And in many ways, it's PART of the experience of sharing art and partly fun.. to actually have those arguments. It EVEN fuels further art. I've come up with music that was partly borne out of being dissatisified. Entire genres have, in fact. Punk wouldn't even exist, for example, if Patti Smith and the Ramones and Iggy Pop were so happy-go-lucky about disco and 10 minute guitar solos. Their own music came out of being pissed off at the decadence happening to music in their time (both with companies and bands). And some of the greatest film directors were once critics.. or came out of film schools that did a lot of criticism.
  4. Funny, I'm running Intel with Vega.. you're like the opposite. Although I'm considering moving to Ryzen as well. Outside of size, you're not going to notice upgrading the Evo much... if at all. edit: Err.. or did you already buy a Crucial? Oh well.. Still good to have more size.
  5. Downloaded but not uninstalled? This is a doubled negation. I guess you mean downloaded but not installed, right? You just have to use drag and drop to move the archives into Vortex. Either on the Vortex download page or just by copying them into Vortex' download directory. Sometimes the right way is also the simplest one... And @straykat627: Vortex is much much much better than NMM, there's no question about that. If you don't see that, then you haven't understood yet, the way Vortex works. What's so hard to understand about it? It's just mod management. It's not like I'm setting up Oracle. I've been modding games for 30 years now. You're not going to find anything more complicated than manually installing mods (if you had a lot of them back in the day). These apps aren't supposed to be anything worth "understanding" in the first place anyways. It should be transparent. That aside, it seems it especially runs into problems with all of the ESL files I've converted for Skyrim SE (like uninstalling themselves after I close the app.. then screwing up the whole database and refusing to deploy new mods later.. esp or esl). I'm going to partly chalk this up to just time. Even DynDOLOD and SEEDIT suck when it comes to ESLs. And Smash doesn't even recognize them. So it's not like Vortex is alone here. Yet crappy old NMM handles anything I throw at it. Or even Beth.net. In fact, I'd say Beth.net has it more right than anyone.. they've stripped out all of the nerdy features that plagues these things that people convinced themselves are important. They are not. The only thing necessary is LOOT.
  6. That's PS3. It sucked, admittedly.. but it had nothing to do with dirty edits. But something wonky with the executable. It partly was save bloat, if I recall? It was just flat terrible. Bethesda patched that version a million times, and it never got to any stable condition. The biggest issue they tackled was the FPS drops and lagging. Sorry for speaking too much out of turn then.. I actually have a PS3 disc lying around somewhere, but it's still in shrinkwrap lol. Never got around to it. Generally speaking though, it seems they've made their way on many platforms and people seemed to play the vanilla game long enough on them.
  7. I do that often. I guess I'm always leaving room for improvement. Nothing deserves all of my praise. Well, very few things do. Speaking of, I hate the many places have cowered from the star system. Netflix and YouTube in particular (Netflix particularly pisses me off, because they're protecting the feelings of professionals.. rather than YouTube protecting mostly amateurs). I hear that Netflix is now going to get rid of reviews entirely. They were so much better before they got involved in creating their own content. Now they're actively manipulative.
  8. How so? I thought the arrow signified a judgement that NMM was better than Vortex (which I think it is btw).. but I was too hasty in posting. Apologies :)
  9. I can't bring myself to do that. It's really nothing to create some of the smaller mods. In fact, I think most people should and can do it. Most of the time, I'm just changing an entry to a different number. Voila! New gameplay. That's more to the Creation Kit's (and some other modern tools for other games) credit, rather than me. It's far more impressive if someone did that, say... thousands of times to thousands of entries (unofficial patches) or created a tool that lets players dynamically alter entries on the fly (MCM config options).
  10. edit: Bah, nvm. Misleading title :P
  11. There's one on the beth.net site called "Marry Me Serana", but not sure how it works. I use a private port of Marriable Serana from LE. It works, but I can't give you copy myself. You'll have to learn how to port yourself. The author originally planned an official SE version, but went AWOL and no one has heard from him since.
  12. This strategy makes sense to me for the Japanese. It helps them sell their electronic products in general. I can't fault them for trying that. It never made sense to me for Microsoft..who practically owns two platforms. It annoys me to no end (as you saw from my rant above). In fact, I'm reinstalling windows as we speak, and updating a few things from the App store. What sucks is a lot of the stuff shown on there is for the Xbox and won't run on PC. Like the Halo stuff. Or Sunset Overdrive. Those would do great on a PC (Halo was released way back when, but none of the sequels).
  13. *pulls an arrow out of his quiver" :cool: Sorry, couldn't resist. ^^ Of course tastes are different. There's just one thing I disagree with: Neither Vivid Weathers nor any other weather mod costs much performance. None of the different weather mods does. In fact, it's the ENB presets most people use together with their favourite weather and lighting mods, that really take a hit on performance. Simply using a weather mod is fine. BTW, if you don't like a colorful look, NAT might be for you. Or Aequinoctium. Both rather subtle, "naturalistic" weather mods. ^^ Well, I'm looking for literal Oldrim looks.. rather than approximation. I've been testing two mods.. "No More Mario Sky" (lol) and "Skyrim Legendary Weathers". Both of them copy the imagespaces from the old game, but do it a bit differently. Skyrim Legendary Weathers is cool, but completely turns off Godrays. I want them back.. but keeping the settings at default is also too intense with those colors. @Devious780 : Cool.. Have fun :)
  14. I wouldn't suggest messing with the FPS, since the physics are tied to it. Without it tied down, all kinds of wonky things happen.. carriages doing cartwheels, mammoths jumping 500 ft in the air. Unless you like that sort of thing :P But if you're still only getting 20 frames, you wouldn't see it. And yeah, 20 frames is bad. Not sure what could be causing it. You might be better off just letting the Skyrim launcher reset things to their defaults. Press "Ultra" or "High" on there and see what your framerate is like afterwards.
  15. In the big picture, it doesn't matter to me.. since consoles are going to drag down my PC experience no matter what. I just have to live with it and be happy to just half-way improve things on PC. I don't feel like I'm at that much of an advantage over console users. Devs will always give consoles priority and cut down features in the base version of their games that ends up affecting PCs. And no amount of modding can truly improve it. For example, Skyrim can't truly have open city spaces. Sure, you can have an Open Cities mod, but the damage is already done when the default wasn't built that way. Modding an open city causes all kinds of compatibility issues, since it renames the city spaces to the "Skyrim" worldspace. And few want to patch every individual mod to rename spaces the way Open Cities does. If the game had already been built with open spaces in mind, this would be a non-issue. You could say this for all cells and anything requiring a loading screen. If this was a PC only game, little of this would have been necessary. Not to mention that these cities are so small to begin with.. They're like "symbolic" cities that belong in some Lego toy set. They don't resemble cities at all. And no amount of modding can expand the space. You can only make it more detailed.. but you can't make Whiterun 3, 4... 10 times the size. Not without breaking everything outside.. and then having to expand the whole world itself. And even then, you need special mods to open borders and expand those spaces. No mere plugin will do it. Some things are much easier to improve.. like individual models, textures, and such. But any kind of design decision that was system wide can never truly be improved. The only way out of this is if Microsoft realizes they've already lost the console war and totally devote their time to recreating a slick gaming experience for PC users. Rather than try to give people a "taste" of what PC gaming is like, they need to bring people to actual PCs instead. They will eventually lose the Xbox, but unlike Sony, they have a whole other platform here to take advantage of. Once (and if) they decide to truly back it, we'll see more PC games not taking so much crappy hardware into consideration. On a sidenote, I'd even say this is all having detrimental effects on the gaming world in less obvious ways: Rather than wowing gamers with more and more depth and breadth, game companies focus on small crap to lure people in. The kind of junk found in loot boxes, like weapon variety, different clothing and armor meshes and such. They don't seem either able or willing to enrich their gaming worlds anymore than with this small stuff. And flashiness in games is relegated to just more "bells and whistles". Things that don't push a system very much.. like DoF, lighting, spell effects, etc.. If we are to truly experience "next gen gaming", everything would be much BIGGER. Not just all of this small stuff looking prettier. This is a distraction, to make us think things are improving. They are not.
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