Squizzo Posted May 23, 2012 Share Posted May 23, 2012 Well... it's good to see that at least some people do agree with me :)If any of the expert modders decide to transfer any of these armors to Skyrim, I'll be more than pleased.If not, well... I'll have to learn myself how to edit them with CK in order to use them. It takes more than just the CK to import Oblivion models into Skyrim.You'll need a 3d modelling program, NifSkope and a know how to adjust meshes to fit a different body and skeleton. Link to comment Share on other sites More sharing options...
Arkillo1985 Posted May 23, 2012 Author Share Posted May 23, 2012 Well... I didn't know that, Squizzo. Thanx for the info ;)I'll try to get them and fiddle a lil bit with it and see what comes out of it.I was just asking for these as they are already made and maybe it's easier than doing them from scratch.Guess that I still need to learn a lot :P Link to comment Share on other sites More sharing options...
sunkship203 Posted May 24, 2012 Share Posted May 24, 2012 Berserk Armor http://bagserk.blogspot.com.ar/ Berserker Armor, Griffith's Armor and Skull Knight's Armor.Also Guts, Farnese, Shierke, Griffith and Kiaska Race. I tested the berserker armor and griffith's armor. Berserker model is amazing, but the texture is just too dark and cant appreciate the details.Griffith armor is awesome but is for Griffith's Race only. Link to comment Share on other sites More sharing options...
Arkillo1985 Posted May 24, 2012 Author Share Posted May 24, 2012 - @sunkship203 Thanx for the link, bro! Quite the discovery you've found! Not only gotta get to know how to edit stuff on Skyrim, but to learn how to use google, too! :P Link to comment Share on other sites More sharing options...
dominator42 Posted May 25, 2012 Share Posted May 25, 2012 If we are bringing back armors how about BreakUndies?! I thought that was a pretty sweet idea for changing textures related to damage. I see that the damage variable is built into ck so i assume they have it built in to be able to repair. Don't really miss the equipment damage variable very much but it did add to the immersion. Link to comment Share on other sites More sharing options...
Arkillo1985 Posted May 25, 2012 Author Share Posted May 25, 2012 As long as these sets are there, you can add whatever you want! :P Link to comment Share on other sites More sharing options...
Jinxxed0 Posted May 25, 2012 Share Posted May 25, 2012 Pretty much everything needs to be converted over. I attempted it with blender and a sorely outdated guide someone linked me to, but after 2 or 3 hours I wanted to throw the program blender into an actual blender. Link to comment Share on other sites More sharing options...
Arkillo1985 Posted May 25, 2012 Author Share Posted May 25, 2012 hahaha!In Argentina, Blender's is a trademark for a national whiskey (pretty bad, if you ask me)... so, throw it into an actual "blender" works fine in here, too! :P Link to comment Share on other sites More sharing options...
philipe89 Posted May 25, 2012 Share Posted May 25, 2012 agree.. awesome armours.. i liked most the Knightly set Link to comment Share on other sites More sharing options...
GoodfellowGoodspring Posted May 26, 2012 Share Posted May 26, 2012 In terms of keeping to the lore of Skyrim, all the mentioned armour wouldnt fit in at all as most is roleplay type armour and the rest are knight type armours and not nordic, furs etc. However, i think more choice in the game would be great i just wouldnt have any of those armors in my game because i would look like a fairy! Link to comment Share on other sites More sharing options...
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