Nightstrom Posted July 12, 2018 Share Posted July 12, 2018 As you know there are some mods that force setscale command on special armors/NPCs. That's all cool and dandy, but they also increase the weapon size and I hate that. Is there any way to prevent that guys? Preferably, I would like a setscale script that only alters the mentioned armor size, so head of the character who equips it stays the same size. Link to comment Share on other sites More sharing options...
EPDGaffney Posted July 13, 2018 Share Posted July 13, 2018 You may be able to hack something with this:https://geckwiki.com/index.php/SetNifBlockScale It'll probably be messy, though. If there's a better way, I've never heard of it. Link to comment Share on other sites More sharing options...
Nightstrom Posted July 13, 2018 Author Share Posted July 13, 2018 Hey thanks! What do you think would happen? Weapon misplacement or insane clipping? Link to comment Share on other sites More sharing options...
EPDGaffney Posted July 13, 2018 Share Posted July 13, 2018 If you do your maths right, it should be fine in that moment, but it looks like a function you'll have to babysit if you read the notes on the wiki. Never used it myself. Also, as it applies directly to the NIF, every instance of that model will be scaled I should think. Link to comment Share on other sites More sharing options...
Nightstrom Posted July 13, 2018 Author Share Posted July 13, 2018 As someone who is completely new to modding this may take some time, but thank you good sir. Let's see what I can do. Link to comment Share on other sites More sharing options...
EPDGaffney Posted July 13, 2018 Share Posted July 13, 2018 Don't get discouraged if you have trouble. It's a last resort hack sort of method to do what I don't think is otherwise possible (short of making resized versions of all the models, which could be theoretically done via script in I think NIF Toaster was the programme). Link to comment Share on other sites More sharing options...
Mktavish Posted July 13, 2018 Share Posted July 13, 2018 Wow that seems odd to me that weapons are getting scaled with the actor. Is it that the animations are integral with each other ? Like said hand touches said node to reload ? Which I guess I can see that if the case. But makes me wonder if you could just scale the weapon ref ? Albeit ... a larger actor with the same animation. Is going to have their hands placed farther apart to hold the weapon ( on 2 handed weap) So if the weapon is same size , those hand spots will not line up without making completely different actor animations. So I take it back ... thinking it through with logic ... it makes complete sense to scale the weapon with the actor. Logic fails thinking the actor will move their hands to accommodate a smaller weapon without coding to tell it to do so. Link to comment Share on other sites More sharing options...
Nightstrom Posted July 13, 2018 Author Share Posted July 13, 2018 Don't get discouraged if you have trouble. It's a last resort hack sort of method to do what I don't think is otherwise possible (short of making resized versions of all the models, which could be theoretically done via script in I think NIF Toaster was the programme). Oh crap we have to manually edit every weapon in the game? Link to comment Share on other sites More sharing options...
EPDGaffney Posted July 13, 2018 Share Posted July 13, 2018 Thinking about it, I think the armour would probably be better to scale with that function, if you want the head to stay the same size as well. Oh crap we have to manually edit every weapon in the game?You could use any number of script commands to automate any number of things, but by default, yes, this function applies to one NIF. What is the exact mod you're trying to make? Link to comment Share on other sites More sharing options...
Nightstrom Posted July 13, 2018 Author Share Posted July 13, 2018 I'm actually helping sjohnson89 with his small mod project called "bulky power armor". He wants the armors to look gigantic as possible without changing the size of the actor that equips it. Link to comment Share on other sites More sharing options...
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