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My plug-in changes get ignorred


Doronir

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Hello guys,

 

here is what I wanted to do in short..

 

  • loaded an existing plug-in with G.E.C.K.
  • changed the Result Script (End) for a topic a bit
  • saved as new plug-in and setup NMM to have my plug-in load after the one I changed
  • triggered the topic in-game and..

 

..it just started the script action from the plug-in I tried to change, not mine :dry:

 

So, I went back to G.E.C.K. and loaded the old plug-in and mine and examined the topics.. it says <topic name>DUPLICATE000 .. where <topic name> is the name of the old plug-in's topic name..

 

I swear I searched through Google and the Fallout 3 and NV forums here to find an answer to this..

 

Why is my plug-ni ignorred :mad:

 

Please help me..

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You can't use one .esp as a master to another .esp. You'll need to ether simply make your edit in the original .esp or, convert it to an esm with FNVedit.

 

Oh.. I see, I thought the mod manager would just stack changes and the game would use the most recently loaded.. :wallbash:

 

Thank you very much for your replay, I will save the changes inside the original plug-in file then :happy:

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