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shadowace

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So what kinds of people do you need right now? Also, how much of this mod is actually on paper (meaning how much do you have done)? And not to be a bit of a hassle, but gimme a bit of a pre-preview, maybe a tiny synopsis on what your project is.

 

I'm a complete newb at modding, so if I contribute anything it would probably have to be writing (quest, story, etc). Maybe even if need be I'll try and learn myself how to make quests. Anyway, get back.

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So what kinds of people do you need right now? Also, how much of this mod is actually on paper (meaning how much do you have done)? And not to be a bit of a hassle, but gimme a bit of a pre-preview, maybe a tiny synopsis on what your project is.

Although I have enough of my own problems, and wouldn't be able to help your mod even if I wanted to, this is a very valid point. Most people won't join a project unless they can see that something significant has already been done, and that the project itself is clearly defined. In my own experiences in trying to assemble a team, things were harder to get started because there initially wasn't much to look at... As you personally witnessed. And as great as an idea may be, it is meaningless without some reasonable portion of it completed. If there isn't enough to actually play with, people tend to lose interest in helping, Worse yet, if the mod looks like alot of work, people may be less inclined to actually help with anything because they see the project as some impossible task.

 

Your other mistake may be that you are expecting people to know what they can do for your mod, meanwhile not disclosing any information about what it might actually involve. For more experienced modders, this is a major red flag. Despite what the real situation is, it makes your mod seem unplanned, and open to adding everything and anything that people can give you. As far as weapons and armor go, there are dozens of resources out there which could probably be used for your mod. Instead you may wish to have those with meshing and texturing talents focus on other aspects which are more critical to what your mod aims to achieve. Weapons and armor can always be added at later stages, special statics and activators usually can't. Take it from someone who's experienced their own share of issues in this regard. Have a weapon set made by 3 different people, started several months ago, and experienced one setback after another trying to get them completed. If people don't quit half-way through, they lose files, or determine that they can't complete the work or make it match what was done previously for that set.

 

You may want to hold off on any serious recruiting until a fair portion of one worldspace has been done. That way you can share all those details of your mod, as well as what sort of help you need, and use screenshots, video clips, or a playable demo, in order to hook people in.

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Nicely said Vagrant, but this mod is still in development...Hehe, I'm now working on the first town, err I mean me and everyone else in the team. Then we'll get screens. Etc, if you want details of it, ask Osiris. He's such a loud mouth, he'll tell you.
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Hey Chris 07. Jus curious, but what is that "STAR WARS The Mod" banner on your post? Is it a mod for Oblivion?

 

Yeah, it's his "advertisement" for the star wars mod I believe him and some other people are working on. If I'm not mistaken.

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Ok, you have asked for a description so, here is a description.

 

Kramenclaw and The Far East, 2 mods, 2 creators, 2 warring factions. Join the battle for either side, it is up to you, both have certain advantages and disadvantages and as we are keeping bits and bobs in line with TES lore, there will be a secret dwemer fortress. The Far East: Samurai and some very pretty katanas. Kramenclaw: Some very pretty looking swords ( We did try to get the sword of fate but it has been used already so we didn't risk it.) Throughout: Beautiful and stunning views and scenery. Dive into a world of magic, might and most of all, sly cunning. You must possess all 3 including a keen eye if you wish to overcome your enemy. A natural border ( a desert ) separates the 2 warring nations with small border skirmishes going on between the two.

 

So, just what will some of the more special jobs be?

3 arenas. 1 in both main citys and a neutral one in a border town for the 2 factions to decide once and for all just who has the stronges champion.

Merchants and bodyguards travelling the roads.

Massive,dense forests where an ambush could lurk anywhere but. where?

A whole new NPC, do you save them or do you kill them? The Far East has taken hostages, kill them and join the far east, save them and join kramenclaw, the choice is yours.

The Shak'Ri Tribe dwells in the desert waiting to strike at any moment with their elite band of fighters, The Shak'Ri Ravagers, befriend them and gain their knowledge or, destroy them and gain their power.

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