Pronema Posted July 14, 2018 Share Posted July 14, 2018 ((Update: I figured out this was a CK bug that goes as far back as 2012 I just have to save the esp with the empty quest after I name it before I continue editing. I thought I may have been causing the issue myself but apparently not. I wouldn't mind a quick answer to the other questions though.))I am working on making a compatibility patch between Death Alternative and Undeath and it's "expansions" however every time I attempt to create the quests as outlined in BralorMarr's Thread below I get a crash as soon as I close the quest window. Am I only supposed to have one ESP open at a time in the creation kit? Is that what causes the crashes? Do I need to or should I add Daymoyl and the USLEEP to Skyrim editor init file like I did for the expansions?My load order when I open the CK looks funny is it okay for it to look like that? Does it matter? What I load in the creation kit in order as it appears in the CK: SkyrimUpdateDaymoylDragonbornHearthfiresDawnguardUnofficial Skyrim Legendary PatchUndeath.espda_test.espdaymoyl_Dawngaurd.espUndeath Immersive Lichdom.espUndeathClassicalLichdom.espUndeathDAPatch.esp (My active file) BralorMarr's Intructions:https://www.nexusmods.com/skyrim/mods/45894/?tab=forum&topic_id=1557443 Undeath and the Expansions I have open in the creation kit with DA https://www.nexusmods.com/skyrim/mods/40607https://www.nexusmods.com/skyrim/mods/60783https://www.nexusmods.com/skyrim/mods/84937 Screenshots of what I did or was trying to do before the crash happens. As soon as I close those Quest windows the creation kit crashes. Am I doing something wrong? Causing the crash to happen myself? Link to comment Share on other sites More sharing options...
Pronema Posted July 15, 2018 Author Share Posted July 15, 2018 Never mind, this is a bug that has existed for years apparently, when creating a quest if you don't save it the CK first before adding a reference to it the CK will crash... Link to comment Share on other sites More sharing options...
PeterMartyr Posted July 15, 2018 Share Posted July 15, 2018 The kit doesn't have bugs.. It has policy & procedures.... You need to follow them. Link to comment Share on other sites More sharing options...
TheWhispers Posted November 6, 2019 Share Posted November 6, 2019 The kit doesn't have bugs.. It has policy & procedures.... You need to follow them. That is quite possibly the dumbest excuse for a piece of software to crash I've ever seen in my life. Undefined behavior that causes the software to close abruptly isn't "policy & procedures." It's called bad software design. If this way of creating a quest truly is required then the developers of CK should have implemented that into CK.. not allow the software to crash because of some random software constraint that isn't enforced in the software. Link to comment Share on other sites More sharing options...
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