itsbooby Posted July 17, 2018 Share Posted July 17, 2018 As the title says... In Fort Urasek, you are *supposed* to come across a locked room which contains 2 marauders who have escaped from a goblin prison fighting against 3 goblins....However, in my game, the Marauders and Goblins don't fight each other. They just keep running towards the locked door, and when I unlock it I have to fight both marauders and all three goblins at full health.What could be causing this? They are supposed to fight each other. I'll post my load order. Please Help.I'm honestly getting tired of this game.Oblivion.esmDA Run Fatigue.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espSM Plugin Refurbish - SI.esp_darker_nights.espConsistent Beggar Voices.espRAEVWD Cities.espRAEVWD New Sheoth.espRAEVWD Imperial City.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espSM Plugin Refurbish - HorseArmor.espDLCOrrery.espDLCOrrery - Unofficial Patch.espSM Plugin Refurbish - Orrery.espDLCVileLair.espDLCVileLair - Unofficial Patch.espSM Plugin Refurbish - VileLair.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espSM Plugin Refurbish - MehrunesRazor.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espRealBanditsAndHighwaymen.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espSM Plugin Refurbish - ThievesDen.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espSM Plugin Refurbish - Battlehorn.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espSM Plugin Refurbish - Frostcrag.espKnights.espKnights - Unofficial Patch.espSM Plugin Refurbish - Knights.espfadingtorches v1.3b.espP1DkeyChain.espDA ReducedBackwardsRunningSpeed.espDA Sprint.esp_darker_dungeons.esp_burning_kvatch.espMassA.I-50.espDisable Fast Travel.esp Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted July 17, 2018 Share Posted July 17, 2018 (edited) It looks like you have a mod affecting the factions' dispositions. I think you can exclude the DLC's from your supects list. Take Wrye bash, right click on a mod -> Details to see if it changes the MarauderFaction and the CreatureFaction. You can reset the factions using TES4Edit or cancel a part of the changes through the TESCS. Edited July 18, 2018 by Oblivionaddicted Link to comment Share on other sites More sharing options...
itsbooby Posted July 18, 2018 Author Share Posted July 18, 2018 I just opened up all active mods in TES4Edit, and no mod I'm using changes the Creature Faction or the Marauder Faction at all. Link to comment Share on other sites More sharing options...
itsbooby Posted July 18, 2018 Author Share Posted July 18, 2018 (edited) FIXED: Upon looking at the Marauder Faction in TES4Edit, Marauders have a positive (20) disposition towards 'Creature Faction' - Goblins (that aren't in a Goblin Tribe) fall under the 'Creature Faction.' I removed the positive disposition towards Creature Faction, and upon opening the locked door, all the Goblins were already slain by the Marauders. Thanks for the help, oblivionaddicted Edited July 18, 2018 by itsbooby Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted July 18, 2018 Share Posted July 18, 2018 Nice to help. :-) Strangely enough even if I never know the marauders have a +20 disposition for the creatures I never saw any of them spare any animal they meet. Link to comment Share on other sites More sharing options...
Recommended Posts