SmVovan Posted July 17, 2018 Share Posted July 17, 2018 Hello all.I am really upset by these only 6 mushroom bin in my farmcave, I need more shrooms!So i made a little diggage in "stardew valley.exe" by dotpeek and find these strings in stardewvalley.locations > farmcave: public void setUpMushroomHouse() { this.setObject(new Vector2(4f, 5f), new Object(new Vector2(4f, 5f), 128, false)); this.setObject(new Vector2(6f, 5f), new Object(new Vector2(6f, 5f), 128, false)); this.setObject(new Vector2(8f, 5f), new Object(new Vector2(8f, 5f), 128, false)); this.setObject(new Vector2(4f, 7f), new Object(new Vector2(4f, 7f), 128, false)); this.setObject(new Vector2(6f, 7f), new Object(new Vector2(6f, 7f), 128, false)); this.setObject(new Vector2(8f, 7f), new Object(new Vector2(8f, 7f), 128, false)); } So it looks like I need to replace that list by this list this.setObject(new Vector2(1f, 4f), new Object(new Vector2(1f, 4f), 128, false));this.setObject(new Vector2(2f, 4f), new Object(new Vector2(2f, 4f), 128, false));this.setObject(new Vector2(3f, 4f), new Object(new Vector2(3f, 4f), 128, false));this.setObject(new Vector2(4f, 4f), new Object(new Vector2(4f, 4f), 128, false));this.setObject(new Vector2(5f, 4f), new Object(new Vector2(5f, 4f), 128, false));this.setObject(new Vector2(6f, 4f), new Object(new Vector2(6f, 4f), 128, false));this.setObject(new Vector2(7f, 4f), new Object(new Vector2(7f, 4f), 128, false));this.setObject(new Vector2(8f, 4f), new Object(new Vector2(8f, 4f), 128, false));this.setObject(new Vector2(9f, 4f), new Object(new Vector2(9f, 4f), 128, false));this.setObject(new Vector2(10f, 4f), new Object(new Vector2(10f, 4f), 128, false));this.setObject(new Vector2(1f, 5f), new Object(new Vector2(1f, 5f), 128, false));this.setObject(new Vector2(10f, 5f), new Object(new Vector2(10f, 5f), 128, false));this.setObject(new Vector2(1f, 6f), new Object(new Vector2(1f, 6f), 128, false));this.setObject(new Vector2(2f, 6f), new Object(new Vector2(2f, 6f), 128, false));this.setObject(new Vector2(3f, 6f), new Object(new Vector2(3f, 6f), 128, false));this.setObject(new Vector2(4f, 6f), new Object(new Vector2(4f, 6f), 128, false));this.setObject(new Vector2(5f, 6f), new Object(new Vector2(5f, 6f), 128, false));this.setObject(new Vector2(6f, 6f), new Object(new Vector2(6f, 6f), 128, false));this.setObject(new Vector2(7f, 6f), new Object(new Vector2(7f, 6f), 128, false));this.setObject(new Vector2(9f, 6f), new Object(new Vector2(9f, 6f), 128, false));this.setObject(new Vector2(10f, 6f), new Object(new Vector2(10f, 6f), 128, false));this.setObject(new Vector2(1f, 7f), new Object(new Vector2(1f, 7f), 128, false));this.setObject(new Vector2(10f, 7f), new Object(new Vector2(10f, 7f), 128, false));this.setObject(new Vector2(1f, 8f), new Object(new Vector2(1f, 8f), 128, false));this.setObject(new Vector2(2f, 8f), new Object(new Vector2(2f, 8f), 128, false));this.setObject(new Vector2(3f, 8f), new Object(new Vector2(3f, 8f), 128, false));this.setObject(new Vector2(4f, 8f), new Object(new Vector2(4f, 8f), 128, false));this.setObject(new Vector2(5f, 8f), new Object(new Vector2(5f, 8f), 128, false));this.setObject(new Vector2(6f, 8f), new Object(new Vector2(6f, 8f), 128, false));this.setObject(new Vector2(7f, 8f), new Object(new Vector2(7f, 8f), 128, false));this.setObject(new Vector2(9f, 8f), new Object(new Vector2(9f, 8f), 128, false));this.setObject(new Vector2(10f, 8f), new Object(new Vector2(10f, 8f), 128, false));this.setObject(new Vector2(1f, 9f), new Object(new Vector2(1f, 9f), 128, false));this.setObject(new Vector2(10f, 9f), new Object(new Vector2(10f, 9f), 128, false));this.setObject(new Vector2(1f, 10f), new Object(new Vector2(1f, 10f), 128, false));this.setObject(new Vector2(2f, 10f), new Object(new Vector2(2f, 10f), 128, false));this.setObject(new Vector2(3f, 10f), new Object(new Vector2(3f, 10f), 128, false));this.setObject(new Vector2(4f, 10f), new Object(new Vector2(4f, 10f), 128, false));this.setObject(new Vector2(5f, 10f), new Object(new Vector2(5f, 10f), 128, false));this.setObject(new Vector2(6f, 10f), new Object(new Vector2(6f, 10f), 128, false));this.setObject(new Vector2(7f, 10f), new Object(new Vector2(7f, 10f), 128, false));this.setObject(new Vector2(9f, 10f), new Object(new Vector2(9f, 10f), 128, false));this.setObject(new Vector2(10f, 10f), new Object(new Vector2(10f, 10f), 128, false));this.setObject(new Vector2(1f, 11f), new Object(new Vector2(1f, 11f), 128, false));this.setObject(new Vector2(10f, 11f), new Object(new Vector2(10f, 11f), 128, false)); but I have no idea how to do it via mod, because I'm zero in programming... So can somebody make this replacement and compile it into a mod? P.S. I've already modified cave map but it is all that I can do. Link to comment Share on other sites More sharing options...
Recommended Posts