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Putting New Files into a Mod


covenguy90

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Until recently, most of my modding was very simple, using in game items and such, but I want to add in some custom meshes, and I can't figure out how. I've put all the meshes into a bsa and placed them in the data folder, but I still can't access them in the creation kit. Also, if anyone knows of a free program where I can retexture some of the vanilla meshes in skyrim I'd appreciate it if you helped me out there too. Thanks in advance.
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...if anyone knows of a free program where I can retexture some of the vanilla meshes in skyrim I'd appreciate it if you helped me out there too. Thanks in advance.

 

http://www.gimp.org/

with dds plugin

http://code.google.com/p/gimp-dds/

you'll also need nikskope if you are changing the file location of the texture.

http://sourceforge.net/projects/niftools/files/nifskope/

http://niftools.sourceforge.net/wiki/NifTools

Edited by DizzasterJuice
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Paint.NET is also a free image editing program that supports .dds files natively (no plugin required) and also automatically creates an "alpha layer' in .dds files for when you need to make a part of a mesh 'invisible'

 

So copy and existing mesh and open it in Nifskope, Expand the NiTriShape details and go to BSLightingShaderProperty ->Texture Set find out which files it points to, copy those and make the changes you want -> change the path in the .nif to point towards your new .dds files and save the .nif and the .dds files in a unique (but easily found) location

 

Open the CK and start creating your new item, there is a

, It's a bit long winded but the concept is the same, just instead of selecting in-game meshes as he does (when he's changing the models for the 1stperson and in game views) select your own customized ones instead = Profit
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