NOESM Posted May 25, 2012 Share Posted May 25, 2012 Hi, I've finally got my hand on Skyrim and and I'm already using some great mods. My favorite so far is Dynamic TimeScale - Standalone, but I've been reading here and there that tinkering with timescale can break some aspects of the game and even make the saves corrupted. I've configured Dynamic TimeScale to these values: Indoor=4, in combat=2Outdoor=8, in combat=4Wilderness=16, in combat=8 I just want to know that are these values safe to use? Thanks in advance. Link to comment Share on other sites More sharing options...
Glhadiator Posted May 25, 2012 Share Posted May 25, 2012 I am very much into immersion and have my timescales adjusted. I have played hundreds of hours with zero issues. As I understand it you just can't adjust it (well, you can) to reflect actual time passage...ie 1min.=1 min. Other than that you should be OK Now if I can just find a MOD to adjust real life timescale :smile: Link to comment Share on other sites More sharing options...
RedRavyn Posted May 25, 2012 Share Posted May 25, 2012 Setting the timescale to "1" to make time in-game pass by like it does in the real world will break your game. It's not a matter of if, but of when. This causes innumerable problems with NPC AIs. Just don't do it. My own experimentation has shown that I get very few bad consequences with a timescale set to "2", although I still occasionally have to resort to using the console to jumpstart stalled NPC AIs. I've verified that this is, indeed, due to the timescale by reloading the same save game but with a higher timescale and the AI didn't stall out. This will happen very frequently with a timescale of "1". I think a timescale of "4" or "5" should be safe for just about everything. Frankly, I don't know why you'd want the timescale to be different indoors, outdoors, or in the wilderness, or why you'd want it different if you're in combat, but that's a personal choice. In Oblivion I ran with a timescale of "1" all the time, except when I knew I was involved in a quest where setting it that low would break it. I haven't figured out just which quests are highly time-sensitive in Skyrim, yet, so I keep it at "2" and just deal with the consequences as they happen. Note: Right out of the starting gate you do NOT want to fiddle with the timescale. At all. Having it set to anything but the default will cause extraordinarily strange things to happen when you get to Riverwood. People won't be where they're supposed to be, but other people will react as if they are, for instance. Wait until you've gotten past that point in the main quest, then save your game, end the program, enable your mod, then restart your game. Remember that many NPCs have schedules in this game and they have to walk from place to place to fulfill those schedules. If you're dealing with any of those NPCs and you have a timescale set to anything but the default it's possible they'll be unable to get to where they need to be when you expect them to be there if you have the timescale set too high, or just haven't gotten around to going there, yet, if you have timescale set too low. This is the problem I mentioned about Riverwood. If you get into the town too early (setting a low timescale) they'll still be doing the things they'd be doing while you're still supposed to be trying to escape from Helgen, rather than being "staged" for your various interactions with them at the expected evening arrival. Link to comment Share on other sites More sharing options...
NOESM Posted May 25, 2012 Author Share Posted May 25, 2012 Thanks to both of you. Frankly, I don't know why you'd want the timescale to be different indoors, outdoors, or in the wilderness, or why you'd want it different if you're in combat, but that's a personal choice. Well, I think wilderness is scaled down compared to the indoor places. If I set a low timescale, for example 4, I can travel from town to town in no time while I'm out in wilderness (I'm talking about the game time), that's a little immersion breaking for me. hence the higher timescale in wilderness. :thumbsup: Link to comment Share on other sites More sharing options...
RedRavyn Posted May 25, 2012 Share Posted May 25, 2012 I understand, NOESM. My solution to this is to avoid fast travel. Some people will claim that this is boring, having to walk everywhere you go, but that's probably because they don't take time to stop and smell ... uh, rather pick ... the flowers. I enjoy the scenery in Skyrim, and I make it a point to try to get from a given Point "A" to a given Point "B" a different way each time I make the trip between them. You'd be surprised at the things the developers have left for people brave enough to get off the beaten path. I'm sure that at least one of the reasons the developers fiddled with the timescale (it was 1:30 in Oblivion, it's 1:20 in Skyrim -- don't know about other ES games) is because the gameworlds are so blasted small. Skyrim will fit nicely into a modern metropolis with room left over. The reason fast travel at a low timescale is so jarringly immersion breaking is two-fold -- the relatively small distance you're actually traveling, and the fact that it's based upon your maximum speed, which is unrealistically high. It doesn't help that you don't have to stop and rest while you're running. Oh, Glhadiator, I forgot to address your issue. Just wait. It'll happen without any intervention by anyone. It's a sad fact of life that the older you get the faster time flies by. Trust me. I'm 63. I know this from long experience. Link to comment Share on other sites More sharing options...
Th3uNKn0wN Posted May 25, 2012 Share Posted May 25, 2012 I've generally set my timescale to 3, I haven't had problems whatsoever with it yet. But to be safe I also go a lot with 4 and 5. Just don't use 1 and 2. That will surely break your game and corrupt save files. If not immediately it will do so in time Link to comment Share on other sites More sharing options...
scot Posted May 25, 2012 Share Posted May 25, 2012 Been using the console command "set timescale to" and it works fine, I set mine to 5, the game doesn´t pass too quickly nor slowly, enough to enjoy both day and night. Link to comment Share on other sites More sharing options...
Glhadiator Posted May 25, 2012 Share Posted May 25, 2012 By the way NOESM, I should have noted that I never fast travel. I'm not claiming that it will cause problems with your save files but I have noticed that many problems reported have fast travel usage in common. That isn't saying much without real data to back it up, but my current playthrough has zero problems after over 300 hrs. and 95 Mods installed.(Of course that isn't the only reason I am error free. That would require a whole new topic!) @REDRAVYNLMAO Yeah I know what ya mean, I'm 54. :laugh: Link to comment Share on other sites More sharing options...
NOESM Posted May 25, 2012 Author Share Posted May 25, 2012 Thanks everyone. :rolleyes: By the way NOESM, I should have noted that I never fast travel. I'm not claiming that it will cause problems with your save files but I have noticed that many problems reported have fast travel usage in common. That isn't saying much without real data to back it up, but my current playthrough has zero problems after over 300 hrs. and 95 Mods installed.(Of course that isn't the only reason I am error free. That would require a whole new topic!) Thanks for the info. Actually, I don't use faster travel myself, so it shouldn't be a problem. :biggrin: Link to comment Share on other sites More sharing options...
MightyZ0G Posted May 25, 2012 Share Posted May 25, 2012 I have timescale set to 6 and never had a problem with it. 10 mins is 1 hour in game and that feels just about right to me Link to comment Share on other sites More sharing options...
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