mikeinike Posted July 21, 2018 Share Posted July 21, 2018 (edited) Some of NPCs just are being unable to talk with them: they seems as transparent characters, as you cant talk with them because there is no text saying *E Talk* and *NPC's Name* under that. You cant just do any interaction with some of them. I've started recently, but its a problem already because i couldn't talk with trader. Which mod/plugin (or theirs groups) could break interactions mechanics? any ideas?Sadly, i cant show my mods/plugins because "This upload failed" and its a lot of text, so its really troublish to write it by myself. Maybe any ideas, why do error happen or which pictures format is better to use? Edited July 21, 2018 by mikeinike Link to comment Share on other sites More sharing options...
Shadeybladey Posted July 21, 2018 Share Posted July 21, 2018 Some NPCs can't be interacted with much. But you can just copy and paste the file contents between spoiler tags. Don't need to upload anything. In Windows 7 Home Premium 64 bit is a hidden folder: C:\Users\UserName\AppData\Local\Skyrim This contains (usually) four text files: SteamModList.txt (empty, as we never download mods from Steam Workshop) DLCList.txt (an unsorted list of all the mods you have, including the DLC but not Skyrim.esm or Update.esm) plugins.txt (a sorted list on my machine, including Update.esm but not Skyrim.esm) loadorder.txt (a sorted list, including both Update.esm and Skyrim.esm) Now, I cannot quite remember off-hand, but I think that plugins.txt is the one used by LOOT or other mod sorters and loadorder.txt is the one it creates. That might be vice versa but the one with the most recent date is probably your load order. Anyway, you can just copy and paste the text. But use Spoiler Tags as no one wants to see Hugh Wall O'Text. Also your system specs are always useful. :smile: Link to comment Share on other sites More sharing options...
mikeinike Posted July 21, 2018 Author Share Posted July 21, 2018 (edited) Some NPCs can't be interacted with much. But you can just copy and paste the file contents between spoiler tags. Don't need to upload anything. In Windows 7 Home Premium 64 bit is a hidden folder: C:\Users\UserName\AppData\Local\Skyrim This contains (usually) four text files: SteamModList.txt (empty, as we never download mods from Steam Workshop) DLCList.txt (an unsorted list of all the mods you have, including the DLC but not Skyrim.esm or Update.esm) plugins.txt (a sorted list on my machine, including Update.esm but not Skyrim.esm) loadorder.txt (a sorted list, including both Update.esm and Skyrim.esm) Now, I cannot quite remember off-hand, but I think that plugins.txt is the one used by LOOT or other mod sorters and loadorder.txt is the one it creates. That might be vice versa but the one with the most recent date is probably your load order. Anyway, you can just copy and paste the text. But use Spoiler Tags as no one wants to see Hugh Wall O'Text. Also your system specs are always useful. :smile:Thx for info. My plugins: (Only difference with load order is "Unofficial Dragonborn Patch.esp" which isnt active BUT i've only noticed that i forgot to delete its file in Skyrim's Data folder) Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espUnofficial Dragonborn Patch.espWM Flora Fixes.espWild World.espUnique Uniques.espTradeBarter.espSkyrimConfigMenu.espImmersive Weapons.espImmersive Sounds - Compendium.espImmersive Patrols II.espHothtrooper44_Armor_Ecksstra.espHothtrooper44_ArmorCompilation.espComplete Crafting Overhaul_Remade.espAOS.espISCompendium AOS Patch.espAOS2_Unique Uniques Patch.espAnimallica.espDeadlyDragons.espiHUD.espRUSTIC SOULGEMS - Sorted.espCollegeOfWinterholdImmersive.espBlack Mage Armor.espRequiem.espRequiem - Legendary Bugsmasher Edition.espISC Requiem Patch.espAOS2_Requiem Patch.espRequiem - Animallica.espRequiem - Audio Overhaul for Skyrim.espRequiem - Deadly Dragons - AOS.espRequiem - Immersive Armors.espRequiem - Immersive Patrols.espRequiem - Immersive Sounds Compendium.espRequiem - Immersive Weapons.espRequiem - Rustic Soulgems - ISC.espRequiem - Trade and Barter.espRequiem - Unique Uniques - AOS.espRequiem - Wild World.espRequiem - WM Flora Fixes.espRequiem - Immersive College of Winterhold.espRequiem - Black Mage Armor.espRequiem - Restored Rewarding Sounds.espRequiem - Restored Saving Messages.espSkyUI.espRequiem for the Indifferent.esp System info: Windows 7 Ultimate 64-bit SP1AMD FX-8320 Eight-Core Processor, 16,0GB RAM, NVIDIA GeForce GTX 960 Edited July 21, 2018 by mikeinike Link to comment Share on other sites More sharing options...
leonardo2 Posted July 21, 2018 Share Posted July 21, 2018 This plugin is outdated and should be removed at the same time updating USLEEP. Unofficial Dragonborn Patch.esp (unactive) Also, the Unofficial Dragonborn Patch can only be used with the old USKP. I see you don't use the bashed patch. The bashed patch is essential for a modded game and to use it requires Wrye Bash (click on the last link in the second post). Link to comment Share on other sites More sharing options...
mikeinike Posted July 21, 2018 Author Share Posted July 21, 2018 This plugin is outdated and should be removed at the same time updating USLEEP. Unofficial Dragonborn Patch.esp (unactive) Also, the Unofficial Dragonborn Patch can only be used with the old USKP. I see you don't use the bashed patch. The bashed patch is essential for a modded game and to use it requires Wrye Bash (click on the last link in the second post).I downloaded Wrye, but there are 4 mods which are orange lighted(wrong position). But in that number of mods its crazy to just randomly guess where they should be and even changing some of them results being others mod in wrong position. These 4 are 3 those related to sounds and Immersive patrols. its not really those which could bring error with npc's, couldn't they? i mean there is no "auto" positioning so its just guessing game. Link to comment Share on other sites More sharing options...
Shadeybladey Posted July 21, 2018 Share Posted July 21, 2018 You have a lot of mods I've never tried, but I do notice you have both TradeBarter.espRequiem - Trade and Barter.espso it's possible they are interfering with some of your merchants (unless one requires the other). Requiem is a major overhaul and you probably should not use any other mods which touch on similar areas unless they've been thoroughly tested and are known to be compatible. Actually, Requiem is such a major, radical and hard core overhaul, it could even be intentional that certain races and vendors will not trade with you for various reasons when you are an unknown adventurer. I think that even in Vanilla, I seem to remember some travelling Khajiit caravans not wanting to trade with me way back in the day. The advice on getting the correct Unofficial patches for your version of the game is critical and very sound, as well as making a bashed patch if it's actually necessary. I have made bashed patches in the past to merge certain mods, their leveled lists and loot tables etc, so I'd follow advice from the mod authors. And also make sure you have the latest versions of the mods for the version of Skyrim you play, as well as the correct version of SKSE. In fact, using more than one mod that affects the same portion of the game is generally not a good idea unless you really know what you are doing and what the mods are doing very, very well and can manually sort your load order and make tweaks etc. Good Luck! Keep us posted. :) Link to comment Share on other sites More sharing options...
mikeinike Posted July 22, 2018 Author Share Posted July 22, 2018 You have a lot of mods I've never tried, but I do notice you have both TradeBarter.esp[/size]Requiem - Trade and Barter.esp[/size] so it's possible they are interfering with some of your merchants (unless one requires the other). Requiem is a major overhaul and you probably should not use any other mods which touch on similar areas unless they've been thoroughly tested and are known to be compatible. Actually, Requiem is such a major, radical and hard core overhaul, it could even be intentional that certain races and vendors will not trade with you for various reasons when you are an unknown adventurer. I think that even in Vanilla, I seem to remember some travelling Khajiit caravans not wanting to trade with me way back in the day. The advice on getting the correct Unofficial patches for your version of the game is critical and very sound, as well as making a bashed patch if it's actually necessary. I have made bashed patches in the past to merge certain mods, their leveled lists and loot tables etc, so I'd follow advice from the mod authors. And also make sure you have the latest versions of the mods for the version of Skyrim you play, as well as the correct version of SKSE. In fact, using more than one mod that affects the same portion of the game is generally not a good idea unless you really know what you are doing and what the mods are doing very, very well and can manually sort your load order and make tweaks etc. Good Luck! Keep us posted. :smile:-Ones requires others.-I have only those mods which are in patch 2.0(after u download main requiem you can do patch where u tick compatible mods from list) + SkyUI(which required in few mods)-Patches are probably these which needed( I deleted that dragonborn patch in data file, others are seems to be right ones). I have 3.0.13a USLEP patch and 1.9.32.0 Skyrim version. Bashed patch didnt make any difference. Deadly dragons and Immersive Sounds - Compendium are shown as not last versions (6.4.1 instead of 6.4.1b for Deadly Dragons and 2.0.1 instead of 2.0.2 for Sounds), but im pretty sure that its only Nexus bug because versions i downloaded were written as lasts.-SKSE is 1.7.3 version, which is probably last.-Load order... sounds terrifying - as i wrote upper... But in that number of mods its crazy to just randomly guess where they should be and even changing some of them results being others mod in wrong position. In conclusion i'd like to say Its pretty weird that something went wrong with NPC's because in non-requiem changes there is only Trade and Barter. In requiem manual i found only these things about merchants(and NPC's at all): – The storage chests of most merchants are now accessible and can be looted by highly skilled thieves.– Merchants now will rip you off if you have no clue about bartering.– The stock of different merchants now varies more, depending on their region and importance.– Dubious merchandise (like Skooma) is no longer sold or bought by honest merchants And thanks you guys for trying to help me with problem :) Link to comment Share on other sites More sharing options...
Shadeybladey Posted July 22, 2018 Share Posted July 22, 2018 You don't randomly guess where they should be, you either use a mod sorting utility like BOSS or LOOT, or a mod manager, and they should order things correctly. You usually have to manually tweak, though. The final thing you do is create the bashed patch, which has to be remade whenever you add new mods or change load order. I found LOOT to be very temperamental and I never use mod managers. It is possible to manually order your mods if you are very experienced and have a decent idea what the mods do and what they change. The Rule of One and Last In, Last Processed are key factors. Which mods are highlighted as being in the wrong position? And what does Requiem for the Indifferent.esp actually do, as the merchants seem to be indifferent to your desire to trade with them? Can you trade with vendors in inns, taverns and temples etc? SKSE is not a mod, it's a script extender so mods can do more sophisticated things. I should have asked which Edition of Skyrim you actually have, rather than "version", as that affects the Unofficial Patches you need and the mods that work with it. EGVanilla - USKPVanilla + DLC - USKP and separate patches, like UDBP you had earlier for DBLegendary Edition - USLEPSpecial Edition - USEEP (IIRC) IE, you need USLEP if you have Skyrim LE (which includes all the DLC) but you need USEEP if you have SE, and the older, separate patches if you bought the separate DLCs. But I suspect you have Legendary Edition, so that should be fine with USLEP. But all the mods have to be designed for LE as well, you can't use mods built for SE. :smile: Link to comment Share on other sites More sharing options...
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