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[Help] G.E.C.K Issues


Prestd

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So I am trying to create a player house I have the interior finished but every time I try to load an exterior cell to place the house geck crashes, tried like 20 different cells and it always crashes. Any help would be appreciated

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If your house is an interior cell ... you don't place your house ... you place the exterior door linked to your interior door. And that is it. (except for navmesh , fix / finalize) But worry about navmesh after the door and how it looks in the exterior cell .

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Does it crash when the cell loads or only when you try to place the church? If it's crashing as soon as you try to load the exterior cells and has nothing to do with the church, the only thing I can think of is you have texture mods and your GECK isn't patched to be large-address-aware. I recently switched to Mod Organiser 2 and I have to say, it's an incredible experience. Once you get it all set up, you can load your GECK with no texture mods and have it run as smooth as vanilla, then use your gameplay profile to run it with all your graphics mods, with just a couple of clicks. Still, you can patch the GECK to be LAA, though it doesn't seem to run as smoothly as the game itself will if you install all 4K stuff. 2K seems to work well enough.

 

If it doesn't crash till you try to place the church, is the church customised in any way? Could be NIF problem.

 

If it's none of that, you can try installing the GECK again, and make sure you get rid of the INI files so that it can behave like a clean install.

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Hmm thanks for the detailed reply. It crashes on loading the cell, have never gotten far enough to try and place the church. I do have NMC's textures but they're the medium res files which I think are 2k. I have the game patched to 4gb, how do I go about patching the GECK to 4gb?

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Honestly, it's so long since I did it that I don't even remember what I used, but NTCore seems the most popular for the GECK, so I probably used that. In future, you may want to check the guides in Dubious's signature for useful information on stuff like this.

 

https://wiki.nexusmods.com/index.php/2-4GB_game_memory_limits_and_solutions

 

If it doesn't work after patching, you can try installing the GECK again (and clearing its INI files), and you can try it without the textures. Just as a quick check, if you want, you can rename the Textures folder something like XXtexturesXX before opening the GECK, and that should stop all modded textures loading. The game's normal textures will be loaded from its BSA files.

 

Restarting your computer is never a bad idea, especially if you haven't in a while.

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That particular article is more generic. It was written without any specific game in mind. Please see the 'GECK: Common Problems' section of the wiki "Getting started creating mods using GECK" article. (Also the same information is found in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.)

 

-Dubious-

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Ok so I just managed to get it working by loading the default textures and using it with nvse, I had already been using it with pu, still crashing a bit but I'm actually able to get stuff done. Ty for the replies guys

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