egetten Posted May 26, 2012 Share Posted May 26, 2012 I was modifing custom armor and now I got this. I don't have any excess materials in Nifscope. Anyone have any ideas? Thx. Link to comment Share on other sites More sharing options...
Perraine Posted May 26, 2012 Share Posted May 26, 2012 What did you actually do? And did you do the same to both the _0 and _1 meshes? Link to comment Share on other sites More sharing options...
egetten Posted May 26, 2012 Author Share Posted May 26, 2012 I changed the skin on the meshes to create movement and bounce. I did the same between _0 and _1. I did not use a morpher to create the other size but both sizes have the same changes. I then used Nifscope to copy and paste the lightingshaders. At 1st there was a nialpha property that was causing the game to crash to desktop even if I switched it for the origional. Then I decided I didn't really need arm bands and I deleted them in 3dsmax and after that I went back into Nifscope and switched the lighting again. While in Nifscope I didn't notice any additional materials, but then again I didn't remove the root scene. Link to comment Share on other sites More sharing options...
egetten Posted May 26, 2012 Author Share Posted May 26, 2012 I'm not sure if it matters in this case but the file opens fine in creation kit. Link to comment Share on other sites More sharing options...
egetten Posted May 28, 2012 Author Share Posted May 28, 2012 I did some alterations by removing unused bones in 3dsmax and now it looks like its just the skin doing it. Do you think the file size is too large? Link to comment Share on other sites More sharing options...
Grimoa Posted May 28, 2012 Share Posted May 28, 2012 Wild guess: look at your dismemberment partitions, Check if all of them have both options checked (PF_Editor_visible and PF_start_net_boneset)I had some funny stuff going on when I missed some of those. Turning both on for all objects in my nif fixed it. Link to comment Share on other sites More sharing options...
egetten Posted May 29, 2012 Author Share Posted May 29, 2012 Thx for the response but nope thats not it. All the objects have them on. Link to comment Share on other sites More sharing options...
DizzasterJuice Posted May 29, 2012 Share Posted May 29, 2012 It's from the _0.nif and the _1.nif not matching. You can confirm this by setting weight "player.setnpcweight 0 or 100". If it looks normal at 0 weight and 100 weight but messed up in anything in between, then the 2 meshes don't match.The easiest way to get your morphs right is this:1. Open vanilla mesh_0.nif2. Delete BSDismemberSkin Modifier3. Add new modifier "Edit Poly" and drag it below Skin and above Editable Mesh4. Make all your changes on Edit Poly5. Make new BSDismemberSkin Modifier6. Export modified mesh_0.nif7. Import/merge vanilla mesh_1.nif8. Copy Edit Poly from mesh_0 and paste it to mesh_19. On mesh_0, add new modifier "Morpher" and drag it below Skin and above Edit Poly.10. In Channel Parameters click "Pick Object from Scene" and select mesh_111. In Channel List set the top setting from 0.0 to 10011. Make new BSDismemberSkin Modifier for the mesh_012. Export modified mesh_0 and save it as mesh_1.nifYou now have 2 meshes that are identical in vert order but one is small and one is large. DO NOT FORGET to DELETE the morpher in nifskope on the mesh_1 or it won't work. Clean up the mesh in nifskope. Link to comment Share on other sites More sharing options...
egetten Posted May 30, 2012 Author Share Posted May 30, 2012 Thank you for that. I could of sworn I made the meshes identical but apparently not. Thank you again. Link to comment Share on other sites More sharing options...
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