Xenavire Posted May 26, 2012 Share Posted May 26, 2012 I am trying to create a patch to a mod I use that has one problem NPC, who decides to walk around naked all day, and even when given clothing, it disappears within a few game days. It seems like there is an issue with her vendor script too, but that is beyond fixing for me. I have located her ID I believe, and have added clothing, and tried saving and also creating a difference patch, but my incredibly limted knowledge is hamstringing my progress. First off, I learned a little of this sort of change with Companion Vilja (I successfully edited her hairstyle and skin textures with help from the VERY handy help-me walkthrough) however I don't have the know-how to go further. I will explain my method step by step and if anyone can see what my issue is, feel free to correct me. (I was attempting a patch, not a hard edit, if need be I can do a hard edit but I was trying to NOT break the ESP ;p) 1) I open the CS, and double click the ESP I want to patch (I didn't set it as active.) 2) I located the NPC, opened her inventory, and made some modifications (adding several sets of clothing + shoes.) 3) On my first attempt, I only hit OK to save the inventory changes, then went to File-Save, and named my new ESP, loaded it up, no effect. 3.2) on my second attempt, I hit ok to save her inventory, then went File-Tools-Create Difference Patch. Here is where I got lost! I chose the same ESP as start and end masters, not knowing what else I should do. No luck there, but I imagine I screwed up royally so no surprises there. Note: Opening both test fix ESP's I checked her ID, but it showed 0* for count, where in the original ESP it showed 1. I don't know the exact signifigance of that, I assumed it was part of the "patching", letting the new ESP find the number from the original ESP. Link to comment Share on other sites More sharing options...
Nephenee13 Posted May 26, 2012 Share Posted May 26, 2012 The vanilla CS can't do ESP mastering, which is what you are trying to do. You either need to use Wrye Bash to ESMify the mod you are trying to patch, or just install the OBSE Construction Set Extender and give you native ESP mastering. Link to comment Share on other sites More sharing options...
Xenavire Posted May 26, 2012 Author Share Posted May 26, 2012 OK, noob question before downloading, will it be automatic with one or both of the methods I was trying to use? If not, can you instruct me in whatever new method I should use? *goes to download* Link to comment Share on other sites More sharing options...
Nephenee13 Posted May 26, 2012 Share Posted May 26, 2012 It should be. As long as an NPC has clothes in their inventory, they will wear them automaticlly, unless a script forces them not to. Link to comment Share on other sites More sharing options...
Xenavire Posted May 26, 2012 Author Share Posted May 26, 2012 (edited) Seems to have worked PERFECTLY. In fact even better than expected, it seems to have even fixed a script with a set of items it looks like she was probably meant to sell. (Before she only had some book and a necklace, now she has parchments and quills/ink, items used commonly by the mod in question.) Thank you so much for your help, I thought I was doing things completely wrong, when it turns out I was only missing a tool! =p Edit: Thanks again, with your help I seem to have finished my first "solo" modding project, even if it is only a minor patch. You have my kudos! (pun intended). Edited May 26, 2012 by Xenavire Link to comment Share on other sites More sharing options...
Striker879 Posted May 26, 2012 Share Posted May 26, 2012 Here's a CS Wiki article that will give you a little background on your original issue: De-Isolation Tutorial. Link to comment Share on other sites More sharing options...
Xenavire Posted May 26, 2012 Author Share Posted May 26, 2012 All that documentation is helpful, but I am glad I didn't have to resort to trying those methods this time around. I would be afraid to permanently break part of the original ESP, or glitch up one of my saves completely. Thanks for the link though, I will certainly keep it in mind with future issues/conflicts like this. Link to comment Share on other sites More sharing options...
Striker879 Posted May 26, 2012 Share Posted May 26, 2012 When it's for personal use I generally edit the mod's original esp (I keep backups of course, plus I have the original download). The downside to this is if you make changes to a mod that afterwards has an update released. Most of my changes aren't very extensive, so I've learned to document what I've done in a text file. That makes it easier to redo my changes to the updated version. The only extensively modded original that I have is a mod that hasn't been updated in years. Link to comment Share on other sites More sharing options...
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