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Place Old Army 87


Razofdead

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Hello all

I was trying to make mod of the Legion 87 before was nuked, so you can visited there.


But ¿how i create new navmesh like for Legion Army 87?


i was thinking copy the nuked place and then place buildings like nothing happen there... but i dont know how to do that...


I hope you can help me

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Right-click on the current cell's name in the GECK and duplicate it. Then double-click on the new one, which should have the same name as the old one but with COPY or something like that at the end. If all the buildings and such stay in the same place, you won't need to do a new navmesh. But I think I remember a giant hole where the bomb hits, so you probably want to get rid of that for your modded version of the cell, and then you'll need to edit the navmesh to cover that ground. Just look up a tutorial for navmeshing. It's really simple once you understand how the controls were set up.

 

As for exiting and entering the cell, you'd normally need to do a special navmesh thing for that, but because this doesn't use a door, you don't need to worry about that. It will need to be done with a message box. You can work backwards from what's in Lonesome Road already and it should be simple enough.

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Right-click on the current cell's name in the GECK and duplicate it. Then double-click on the new one, which should have the same name as the old one but with COPY or something like that at the end. If all the buildings and such stay in the same place, you won't need to do a new navmesh. But I think I remember a giant hole where the bomb hits, so you probably want to get rid of that for your modded version of the cell, and then you'll need to edit the navmesh to cover that ground. Just look up a tutorial for navmeshing. It's really simple once you understand how the controls were set up.

 

As for exiting and entering the cell, you'd normally need to do a special navmesh thing for that, but because this doesn't use a door, you don't need to worry about that. It will need to be done with a message box. You can work backwards from what's in Lonesome Road already and it should be simple enough.

when i press duplicate, nothing happen.... ¿maybe is because from dlc?

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Oh, it's an exterior cell. That's why. Sorry. I just assumed it was a fake exterior (meaning technically an interior cell as far as the GECK is concerned), because that's probably what I would do.

 

Probably the easiest thing to do would be to duplicate a lot of this in FNVedit.

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Ya you have to duplicate the world space : NVDLC04NukeLegion , "Dry Wells" is the display name.

 

Which I thought would work from opening the Worldspace editor from the header drop down.

But no matter what I have done , it just crashes the geck. Even with creating a new empty .esp from only loading Lonesome Road and the NV main file.

 

So looks like duplicating that world space with FNVedit may be the only way. But is possible it is just to big an operation for any of these tools ?

 

But doesn't this nuked world space already correlate to a spot in the NVWasteland world map before being nuked?

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Yes, exactly right. That's why I think FNVedit would be the way to go. I haven't used FNVEdit extensively but I think it could be done that way. Via script if nothing else.

 

No, the way they handled this was they made the entire location inaccessible until nuked. And there isn't a whole lot of in-game reasoning behind why. My guess is the real reason was rushed development, which is the cause of most of the weird choices. Often, there was a whole trajectory planned, they implement like 75% of it, and then for lack of time they're forced to slap a bandage on the exposed hole instead of fleshing out the rest of what they wanted to do.

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  • 4 weeks later...

so with FNVedit i can do that?? copy the place???

 

No, the way they handled this was they made the entire location inaccessible until nuked. And there isn't a whole lot of in-game reasoning behind why. My guess is the real reason was rushed development, which is the cause of most of the weird choices. Often, there was a whole trajectory planned, they implement like 75% of it, and then for lack of time they're forced to slap a bandage on the exposed hole instead of fleshing out the rest of what they wanted to do.

 

I want create mod about that, make enable access to that place before the nuke. Finish the work obsidian do, or create more extra content... I always believe many games has more potential than shown. Cut-Content makes me want to finish that content.

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