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Adding Collision to Static Objects?


SignedName

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So I wanted to take a swing at modding, but I hit a snag. I want to make it so you can collect Saturnite Bars and break them down, but the problem is that although I can pick them up fine, when I drop them they remain static (which is of course undesirable). How would I go about changing the .nif file so that the bars can be affected by gravity, grabbed, pushed, etc.?

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A present the bars have a Static Collision.You would have to make them turn into Havok Collision and it's done in NifSkope.

If you reverse the procedure explained in Jokerine's Misc NV Resources - PDF Tutorial - Havok Removal you should able to make it.

The problem is, that tutorial is about zeroing the numbers, and I can't exactly reverse the process for something that's already been zeroed. I used the gold bar from Dead Money as a template, but I got stuck when it came time to set the Inertia Tensor- putting in the values for the gold makes the bars act bizarrely, so I'm rather stumped as to how to calculate the tensors so the bars act naturally.

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While making objects static is quite an easy process, reverse is not the case. It takes a fair bit of tweaking to make object behave correctly, especially the Inertia Tensor.

 

Try this out.

Tested it out in GECK and should look fine.

Thanks sooo much! It works perfectly. Do you want me to credit you?

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