AnimeGamer256 Posted July 27, 2018 Share Posted July 27, 2018 (edited) I was thinking it would be interesting if the player character could potentially lose a limb in combat, maybe if you take significant damage to it when it's already broken, giving some lose in special and abilities when a limb is lost, like not being able to use larger weapons, sort of like the Live dismemberment mod but for the player. Then you could combine it with a prosthetic and cybernetic type system to open up some interesting possibilities. LIke if you get a leg blown of you could replace it with some wood or pegleg on the fly so you could still walk but later, like after a related quest, you could get some advanced cybernetic to make it work as well, or better than before. Maybe even add some cybernetic limb-specific abilities like an arm cannon or laser, or a separate system for regrowing or genetically modifying your limbs. Also, a sort of related question is it possible to make Skyrim style powers in Fallout, like pressing z to activate an ability? As that would make the arm canon idea more viable. I would like to make such a system myself one day but know next to nothing about modding so it would be a while if ever. Edited July 27, 2018 by AnimeGamer256 Link to comment Share on other sites More sharing options...
Undeadbob666 Posted July 27, 2018 Share Posted July 27, 2018 Just had an image of my character on survival with hook hands and two peg-legs, haha. I feel like a way to implement this is to create a mod that drags you back to your nearest settlement when you die, and has a sort of cost you get a lost limb or somesuch as a result of the life saving surgery (perhaps add a trauma center as a settlement workshop), now your one legged pete. Then the scope of the implants you could create depend on your Medic, Science & Robotics perks. Anyway, sorry just an idea guy. Link to comment Share on other sites More sharing options...
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