PrometheusTS Posted May 28, 2012 Author Share Posted May 28, 2012 I also noticed tring to pickpocketing that he has 3 times the objects I placed in the outfit ... Link to comment Share on other sites More sharing options...
PrometheusTS Posted May 28, 2012 Author Share Posted May 28, 2012 I have added those item to my player and they show fine ingame , then I have tried to enable and disable but after disablingthere is no way to reenable even by typing enable only without having selected anything else ... I ca't understand what's wrong ... is there some secret formula to be able to let him use the outfit? may be I shoudl try to give him to the inventory directly or what? How can I force him to wear something? Link to comment Share on other sites More sharing options...
jet4571 Posted May 28, 2012 Share Posted May 28, 2012 (edited) Use the "resurrect" command on them, no quotes and dont add a 1 to the end. 1 loads from the savegame, no 1 and it loads from the esp. you want to load from the esp. This might be a limitation with the outfit system if that doesn't fix it. try making the outfit with just the armor, boots, gloves, jewelry. test to see if it shows in game. if it does then add the cape, test again. if it doesn't show then try a vanilla armor with the cape. if the vanilla armor doesn't show then it must be the cape causing the armor to not show. next try something else using the same slot and see if it produces the same problem. if it does then it is the slot, if it doesnt again its the cape itself. *edit, if it is the slot then try a different slot for the cape or make him a special one that uses the necklace slot and set it for unplayable and give him the normal one in inventory so if you kill and loot you get a cape. If its the cape itself i have no idea what may be the problem. Edited May 28, 2012 by jet4571 Link to comment Share on other sites More sharing options...
PrometheusTS Posted May 28, 2012 Author Share Posted May 28, 2012 the cape has no problems I can wear fine the same armor with the cape as well , the slot is the 46 , the NPC can wear the cape and the armor fine in the CK , the npc can wear fine the same armor ingame and in ck , the npc cannot wear the cape and armor ingame ... and I do not uderstant why since in ck looks fine.... Link to comment Share on other sites More sharing options...
jet4571 Posted May 28, 2012 Share Posted May 28, 2012 Then it is a limitation with the outfit system. did you try making a cape use the necklace slot for his outfit? Link to comment Share on other sites More sharing options...
PrometheusTS Posted May 28, 2012 Author Share Posted May 28, 2012 not really but then I woudlnt be able to put a necklace .... also why in CK works and ingame not? Link to comment Share on other sites More sharing options...
jet4571 Posted May 28, 2012 Share Posted May 28, 2012 (edited) It's a test to see if the combo works. basically I wrote down the steps I would follow to troubleshoot it so I can find what variable is causing the error. you have quite a few variables. Questions:1. is it the armor?2. Is it the cape?2a. If it is the cape is it the slot used?3. Is it the outfit system?3a. If it is the outfit system is that limited to the used slots for armor/clothes? Testing the questions:1. try it with a different armor to find out.2. try it without the cape.2a. try it with the cape using a different slot.3. try to use other unused slot for the cape to see if it accepts those.3a. try it and if it all works then the outfit system will not use an unused slot item. *edit Also it could be the NPC itself. try duplcating a preset, uncheck the preset box, name him testdude, drop him into the world and give him the outfit. go check him in the game to see if he has the full outfit. this would be the first time you met the NPC so it wont be in the savegame, his setup will be %100 from the esp. Edited May 28, 2012 by jet4571 Link to comment Share on other sites More sharing options...
PrometheusTS Posted May 28, 2012 Author Share Posted May 28, 2012 how can I change the slot used with out having to redo the whole cape export etc? Link to comment Share on other sites More sharing options...
jet4571 Posted May 28, 2012 Share Posted May 28, 2012 Should be able to do it in the CK where the slot is set. in Nifskope isn't that a bsdismemberment setting for things like gloves, boots, and hair? Link to comment Share on other sites More sharing options...
PrometheusTS Posted May 28, 2012 Author Share Posted May 28, 2012 It is set to 46 in the bsdismemberment in nif ... Link to comment Share on other sites More sharing options...
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