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Hi! It's me again... I need some more help. lol


lolbored

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Ok so I am trying to make Cicero's clothes craftable and is what I want to do is have the game check to see if the PC killed Cicero or not and if the PC did kill Cicero then the PC will not learn to craft his jester's clothes and if the PC let Cicero live then then the PC learns to craft his clothes at the end of Hail Sithis! when he appears at Dawnstar Sanctuary.

 

Is this possible? I have been looking in Match Conditions>Condition Item>Condition Function and can not see anything that comes remotely close to what I want. Any help will be great!

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You can put this conditional in your clothes recipe:

 

GetRelationShipRank ( CICERO ) >= 3

 

Where CICERO is CiceroDawnstarRef, on DawnstarDBSanctuaryExterior cell

 

This will check if you are friend with Cicero (he will only be friend with you if you didn't killed him and you speaked with him at dawnstar sanctuary afterwards)

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You can put this conditional in your clothes recipe:

 

GetRelationShipRank ( CICERO ) >= 3

 

Where CICERO is CiceroDawnstarRef, on DawnstarDBSanctuaryExterior cell

 

This will check if you are friend with Cicero (he will only be friend with you if you didn't killed him and you speaked with him at dawnstar sanctuary afterwards)

 

Perfect! Thanks! Is there anywhere I can learn more about the match conditions? I really can't find much info anywhere on CK.

 

Another question. So I put in GetStageDone Quest DB07, 50 Because I used GetRelationshipRank I won't need GetStageDone Right?

Edited by lolbored
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In this case I don't think you need the GetStageDone condition, that stage will be completed even if you killed cicero. So using GetRelationshipRank only should be enough. You can always test it ingame to see if it works.

 

You can learn more about CK on it's page:

http://www.creationkit.com/

Edited by pauderek
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