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[LE] My Model is Translucent?


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I recently installed Creation Kit. My goal in my first mod is to replace the magicka potion model. I looked through tutorials, but all of the ones I found used out-of-date nifscope and blender. So I tried to figure things out by myself, by using a bsa browser to get the vanilla potion texture and model, then replacing the nif shape with my own blender obj model. I try a flat blue test texture. Then I used the Creation kit to choose my textures and meshes to replace the vanilla one. One thing to note is that my nif is an edited version of the vanilla potion.

 

This actually worked near perfectly, except for one issue: The model for my potion is completely translucent / glass-like. I can see one side of the model from the other. Now to be honest, this actually looks really cool, but obviously I don't want the entire model to be glassy and I want to know what's causing this cause so I am able to make opaque models in the future. The model says that an environmental map is missing when I load it in CK, is that the cause? If so, how do I make an env map that works in Skyrim?

 

Here's a screenshot of the situation:

https://imgur.com/a/zhHKd3w

 

So to sum it up, I accidentally made my model look like pure glass when my original goal was to make it an opaque ceramic. I actually like the glass effect, so I want to use it but only on some parts of the model, so I need some help making the other parts opaque. I just started modding, as a beginner I would appreciate some help and patience. Thanks.

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Well I got no help but I managed to figure it out by myself after a while. I still do not know the exact cause so I'd still like an explanation. I have some theories though, for one I noticed my obj model in blender used two meshes when it should be only using one, the top model also was missing a face which I did on purpose because in other games I delete unseen faces but I supposed Skyrim's lighting engine may require completely closed meshes, the last thing I also did was instead of using the default lighting from the potion NIF file, I decided to use a different NIF file as a base instead (I modified the dwemer cup nif to be exact.) So possibly using different shader options in the nif file also fixed the weird translucent lighting glitch.

 

I'd still like to know if it's possible to only make part of my model a translucent glass. Though I have fixed the issue and succeeded at making an opaque ceramic similar to vanilla.

 

I guess I'm mostly posting this just in the rare case other beginner models make the same mistakes. I am also posting cause I have some unanswered questions, but I guess I'll continue with good ol trial and error.

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Most probably it had to to with the shader/lighting settings in the nif file. I really can't say for sure, but you should take a look at the alpha setting in the BSLightingShaderProperty branch, it might be that. Good you found a solution on your own, anyway :)

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Most probably it had to to with the shader/lighting settings in the nif file. I really can't say for sure, but you should take a look at the alpha setting in the BSLightingShaderProperty branch, it might be that. Good you found a solution on your own, anyway :smile:

 

The alpha value in the BSLightingShaderProperty was left unchanged. I did actually try fiddling with the alpha levels but that didn't work out.

 

 

Ok thanks, I will defiantly bookmark this for future use.

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