dikr Posted July 31, 2018 Share Posted July 31, 2018 (edited) *"FROM an ESP" I meant :) Hi all, While working on a mod I loaded an existing one next to my own active ESP to check certain parameters but I later found out it inherited it's DLC .esm dependencies. I didn't use any DLC assets or assets from that other mod in my esp however, yet the dependency remains. How can I remedy this? Thanks! Here's the mod details: Edited July 31, 2018 by dikr Link to comment Share on other sites More sharing options...
chucksteel Posted July 31, 2018 Share Posted July 31, 2018 Open the in xEdit, once loaded right click and select clean masters. If no DLC assets were used they will be removed. Or Open the ckit, do not load the mod but select it. On the right side you will see the master list. Control + Delete on the unwanted masters. Exit the ckit without ever loading anything. Open the ckit and select your mod again. The masters should be removed and you can load the mod and continue working. Hope that helps. Link to comment Share on other sites More sharing options...
dikr Posted July 31, 2018 Author Share Posted July 31, 2018 Thanks a lot Chucksteel! +1 Link to comment Share on other sites More sharing options...
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